Like indie developers the Ouya developers are going to need the funds and a means to stay afloat. If granting AAA titles to make it worth more to the consumer then it should in theory help the console in terms of market. I don't think it'd survive on just the indie market alone. It offers an easy means of indies getting their games to a console at least and it has a lot of interest from people who enjoy indie games.
I'm not sure exactly how they're hurting indie games, its giving it another platform and opens it up to console gamers without the developer having to use XNA and pay a subscription. It could well survive with a nice balance of AAA titles and Indie titles, because when you think about it, Steam has a broad selection of both. I don't know how much you're profiting from Steam, Rami, but I know £4 of that Serious Sam: The Random Encounter came from me.

Interestingly, most of the games I own on Steam are Indie titles and the games I tend to introduce to friends or even play online with friends are indie titles. They're cheap, they're great fun and are often quite different to your typical AAA title. They can also be quirky. Oh and because they're cheap and often multiplatform, it is possible I'd even buy them twice to just play on different systems.
For me, as a consumer, I think indie games have a charm of their own and that's what makes me want to buy them and I am not bought off by AAA with bigger budgets and better technologies. I enjoy both, so naturally I'll play both. Yes, AAA titles have the bigger market, but I don't think that's gonna change. Something like the Ouya, who knows it might help the market, it might bridge the gap for console gamers better than XBox Live Arcade did.
I would guess that the indie market (maybe you can confirm this) is made up of mostly the mobile platform and the Steam marketplace?
Is it worth your money in investing in as Vlambeer? Well, I'm not marketing expert and obviously there are risks and that would be up to you as a company to decide if it's worth it or not. I would guess that from reading your posts it's the latter. I think the scepticism is perfectly fair, because you don't want to just jump onto a band wagon and then find yourself making a loss. At the end of the day you've got to make money, so you spend your budget wisely. But as a hobbyist, I don't think there's a risk in me being excited about it, because if it's successful, I suspect there will be Ouya support in Unity3D (or even AGK), as it already supports Android and it wouldn't take much for me to get my current project onto the Ouya. But like you were back when you were a little baby Dark Basic user perusing the forums, there's nothing to lose.