Quote: "Doesn't look very animation friendly. You're still using to many polygons on relitively simple models. You should use no more than 10 sided to a cylinder, that arm looks like it has at least 30. The texture will smooth out alot of the sharp edges, so go easy on the polys or else you'll won't be able to load them all into your game.
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Yes, I know it doesnt look very animation friendly, I have yet to succesfully bone a model yet. I'll try to cut back on sides of a cylinder. If anything is boosting the polygons up, its the hook.
Quote: "why does he have one arm?
"
(Pirates + Swords) + (Enemy Pirates + Swords) = One Pirate With One Less Arm
Quote: "you could drop ALOT of polys on that model the cylinders should have about 6 to 8 edges around and from what i see about 3 or 4 edges tall because the model will smooth out in dark basic with the .x format.
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Ok, I'll try and decrease how many edges tall it is.
Inkybro's texture is coming out nice so far, hope he gets it finished so I can start working on the new model

Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForce FX 5200 128MB