Would I add them in these sections in bold?
/***************************************************************************************************************
This multi-technique shader provides an automatic adaptive bloom effect based on screen brightness to scale the bloom effect
Shader code by Mark Blosser
email: mjblosser@gmail.com
website: www.mjblosser.com
released under creative commons license by attribution: http://creativecommons.org/licenses/by-sa/3.0/
********************************************************************************************************************/
string Description = "Multi Post-Process Shader by bond1";
/**************UNTWEAKABLES******************************************************************************/
float2 ViewSize : ViewSize;
float time : Time;
//---------------RENDER TARGET TEXTURES--------------------------------------//
//starting scene image
texture frame : RENDERCOLORTARGET
<
string ResourceName = "";
float2 ViewportRatio = {1.0,1.0 };
>;
sampler2D frameSamp = sampler_state {
Texture = < frame >;
MinFilter = Linear; MagFilter = Linear; MipFilter = Linear;
AddressU = Clamp; AddressV = Clamp;
};
texture scratches : DIFFUSE
<
string ResourceName = "";
>;
sampler scratchesSamp = sampler_state
{
Texture = <scratches>;
MinFilter = Linear; MagFilter = Linear; MipFilter = Linear;
AddressU = Wrap; AddressV = Wrap;
};
//-------------STRUCTS-------------------------------------------------------------
struct input
{
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
struct output {
float4 pos: POSITION;
float2 uv: TEXCOORD0;
};