peekabu:
Quote: "The MagicLoad function
The included function is there to load your worlds into your programs. Simply use the #include function and then call the function in your program when you want to load a world. An example .dba file comes with Magic World to aid understanding of this function.
MagicLoad ("name of world", first image number, first matrix number, first object number)
(ie you can specify what image numbers etc are used.) You do not need to use the .mwdb extension, but you do need to make sure you are in the correct folder with the CD command.
You must also put any textures or imported objects in the folder with the MWDB level - however Magic World's SAVE STANDALONE function can do this for you.
"
Two words, moo.