Thanks for the support guys and gals, it's great to get a thumbs up from the community! No need to 'rapid-fire' the vote button as it's not fair on the other developers and I am pretty sure the rules say something about not bringing your army with you

By all means check out my blog each week and vote if you think I've not totally lost the plot. Sorry you're getting more juicy info from the blog than from the forum and tweets. Normally such information is moderated so we don't get your hopes up about features that may never happen. In the case of the blog, you'll be seeing it all happen live, even the features and commands that back-fire spectacularly. My advice is take all our lofty aspirations with a pinch of salt until you see a video or demo running said feature. From further research since the blog post, it looks like we'll probably have to plum for another platform exclusively for Windows 8/Metro. My fear is that I cannot mix WinRT and our Win32/OpenGL code, and the next blog will reveal all the juicy details for sure. In the meantime, thanks again and happy AppGameKit coding!
Lead Developer of Dark Basic Pro, FPS Creator and AppGameKit (App Game Kit)