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AppGameKit Classic Chat / Arial and Avenir fonts are "hardwired" into AGK?

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Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 17th Aug 2012 07:41
As the subject asks, are the subimages values hardwired into AppGameKit for those two fonts? They both appear to be proportional fonts, but there are no subimages.txt files for them. And when AppGameKit would create all the joystick/button/interpreter images for every project, Avenir and Arial would both appear as well.

Just curious.

bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 17th Aug 2012 10:56
i think that these files should not be "hardwired" and included in the libs, but made external, so if like me, you don't use any of them, you can simply leave them out and not waste 800K+ of precious filespace
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 17th Aug 2012 14:46
Yeah, I use none of the included images. They just waste space.

bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 17th Aug 2012 16:10
and make your app on ios+android take a little bit more time to load, as AppGameKit tries to write out the png files

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