Team Request
I didn't think my project would ever grow like it has. This project I realize now is way to big for me to tackle alone although I'm a decent programmer.
First off I should introduce myself. My name is Kevin and i've been working with DBP for 6+ years. I use to be one of those noobs trying to learn every possible thing about game development. I've come really far at this point and I know how to do almost everything I need to finish a video game myself but find it hard to finish such a big game myself.
Who am I looking for?
I'd like to find someone with similar experience so all our time isn't spent on teaching. lol I would say at least 2-3 years of using DBP. I wouldn't mind teaching stuff either cuz I enjoy teaching but I'd like to focus on the project mainly.
I have a modeler on board I met from sharecg. He has some pretty good skills. I also have a few friends who are willing to do some voice acting. I also am decent at changing and making peoples voices. Check my sound cloud for examples.
I am looking for:
- Programmers
- Graphic Artists
- Modelers: Character Rigging mostly
Mostly need programmers and someone to work on the graphics, logos, and cleaning up what I've made already. I'm no graphic artist but I am semi decent.
Positions
I may add more but these are just to categorize this better.
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Game Designer: In charge of designing the world. Will be working with editors to position, rotate, scale, and sculpt the world that the players will interact with. This also includes physics objects and placing weapons.
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Editor Programmer: In charge of working on the editor that the Game Designer will work on. (This editor has a prototype already and a lot of code. I can work with the Editor programmer to develop a solid editor)
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Graphic Artist: Will design the artwork for the websites.
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Story Board/Writer: Work on the sequence of events. It doesn't have to be all drawn out but a sequence of events has to be laid out. Can work together with the graphic artist to design sketches. He is also in charge of writing most of the bulk of the story. Have to make sure the rules are adhered to the world we are developing and follows some basic guidelines.
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General Programmer: Works on the plugins and classes that will be used by the game. (I have finished a bunch of plugins but if there are new ones that would be useful I'd need someone like you.)
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Game Programmer: Works the concepts directly relating to gameplay. This is the character controller, cameras, AI, enemies, guns, animations, physics, interactions, and bringing it all together.
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Cut Scene Editor/Programmer: In charge of using a special editor for Cut Scenes. This editor includes BVH animation, voice and head animation, and interactivity with the world around him. (Voice + Head Animation WIP. BVH animation is in the prototype stage.)
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Character Modeler/Rigger: This person is in charge of rigging the characters heads to have animation so they can talk. This can also be some specialty animations that can't be done with BVH Data.
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Voice Actors: Mainly will record their lines and use BVH tracking software called
Brekel Kinect Pro Face and Brekel Kinect for cut scenes. (Won't be needed till later in the project)
What is the project all about?
Simple Explanation:
Get Out alive is a zombie survival video game based on a new concept that zombies are possessed by paranormal entities. Once killed the entity can control a new host (zombie). This game will include a multiplayer zombie mode and a single player campaign with a story.
Now it seems simple enough another zombie survival game. The unique part of the game is that I'm having zombies possessed by spirits. Now the spirits strength in connection is what controls how powerful the zombie actually is. I dream of the time I can have zombies crawling on the walls and ceiling very fast and snatching the victims into a air duct.
The games visuals is very dark. Mostly during night time. A cloud of dark smoke appeared from hell covering the night sky so it is always dark and desolate. From the smoke comes the spirits which possess the zombies. It seems they are endless until about at the end of the story you find a way to seal the paranormal energy back in hell.
I have features I could have only imagined up to this point which includes:
- Advanced Lighting Shaders
- Real-Time Sky
- Particles Effects
- Fog
- Flash Light
- UV Painting (Came up with this myself)
- Real-like fluid blood.
- All weapon packs, Solider Pack, Zombie Packs On TGC.
- Tons of
www.Dexsoft-Games.com model packs
- This model pack:
Zombie Art Pack
- Performance increases
- Multi-Threading Loading 1000 Objects at once (Experimental)
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Brekel Kinect Pro Face
- Plugins to make programming easier.
What do I need help with?
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Get Out Alive (Main Priority)
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Arena: Blast Out (Mini Game)
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X-Speed (Mini-Game)
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Plugins: I might or might not need help with these
- Multi-threading
- UV Projection
- File Search
- Resource Management
- New Plugin Ideas
- Editors: Dynamic Object And Basic Editor
- Generic GUI class
- Tweaking the AI: Walk up stairs, complicated objects, and Behavior creation/editor. Also, might do something like nav meshes.
- Blood Sprays
- Various programming tasks: Can't think of anything else at the moment
Responsibilities
Responsibilities can be given out to keep the game on track. If you have something you think you can bring to the game that is great! I can always use new ideas for the game! Anything to improve on the game would be awesome. It is really a collaboration of what you can do with what i've done already along with working on certain part of the game.
Team Dynamics
Thanks for TheComet pointing out something that is very true:
Quote: "You will very rarely find a programmer that would want to help out. It's just how we programmers are, we have this horrible mindset that goes along the lines of "my code is better than anyone else". If a programmer doesn't have complete control over the code they feel powerless."
As far as team dynamics go. I'd let you pick what you want to work on and let you have control over that part. If it works then that's fine. It would be your part of the project. You would have control of that class and be responsible to get it to work with the game and to work well. If you want more work I can give it to you. If you want to work on something new I can be flexible. I realize programmers aren't all that great at being team players. I think some great things can come from teamwork. Sadly I haven't seen to many examples of this on the forums.
Benefits
Other then working on an amazing project? Well, anyone who helps will get my plugins for free and we will collaborate with code and resources. You'd learn a lot of new things that you never thought was possible. If it ever comes to selling the game profits will be figured out at that point. Come on guys! Lets push this game to get it released to the public!
Where can you learn more about the game?



Videos
Very early proof of concept vid:
Interested?
Contact me via email. My email address is at the bottom of this post. If your apart of the team we can use skype mainly to collaborate. I'll let ya know if your amazing skills would benefit the game. Good luck to you all! Hopefully we can build an awesome team!
DigitalFury