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2D All the way! / 2d RPG Worldmap with tiles

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Bonesmasta
21
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Joined: 10th Nov 2003
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Posted: 11th Nov 2003 04:46
Hey there. I've been picking up DarkBasic for a while and made a few minor pong/breakout-style games and now I want to try my hand at my real project. My goal for the next few months, years, or however long it takes, to to build a 2d mmorpg.
I've been doing my research on other MMORPGs to figure out structures of different systems, experement with different styles of games and such, and now I have my game design pretty firmly established and I would like to begin some actual coding on it. Obviously I plan to start very small and work my way up. I'm not even considering working on networking, combat, or advanced features yet. My dilema is that I am pretty sure that building an entire world map and saving it was one enormous bitmap would be horribly memory-consuming, so I assume I will be building it from tiles.
So now we come to the first of many many questions I'll be asking on these forums. I've got a character that sits in the middle of my screen and performs his little up-walking animation when I press the up key, down when down, etc., but I have no idea how to build the world map under him, and more then that how it should be saved, organized etc. Does anyone have any advice, tutorials, suggestions, or anything else that might be of use? Thanks for any help anyone might be able to offer.
CloseToPerfect
22
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Joined: 20th Dec 2002
Location: United States
Posted: 11th Nov 2003 06:26
is this going to be a dragon warrior type map, flat up/down/left/right,
or a diablo type map, isometric flat map,
or a roller coaster tycoon isometric with elevations type map?

do you want a smooth scrolling map or a screen by screen scrolling map?

do you want a map that wraps around or will there be a border around the map that can't be past?

there are lots of tile map options and each one has to be programmed differently.

CTP
Bonesmasta
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Posted: 11th Nov 2003 06:35
Whoops, I tried posting earier and lost the post from a browser glitch, I knew I forgot something.

I'm aiming at a smooth scrolling, flat map since I imagine that would be easier to work with; if not then I'd be open to an isometric flat map. I would like the map not to wrap, at least for now. I have no intention of adding any particularly stunning graphics or effects at first, so the simpler the better.
cloneddude
21
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Joined: 29th Oct 2003
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Posted: 11th Nov 2003 11:56
If you want it pokemin style try using my source, this might help:



or if you want it zelda style then have a look at this, it was made in flash but it has some useful programming which i think might be quite easy to convert over to dark basic, Click here

erm...
Bonesmasta
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Joined: 10th Nov 2003
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Posted: 11th Nov 2003 19:56
That was quite helpfull, thank you. My only problem is that it seems quite slow outside when it's in exe form, and it's barely any code. Won't it be really bad once I actually get a program running?
cloneddude
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Posted: 11th Nov 2003 20:29
i really have no idea, i'm still buillding it

erm...
Ronaldaveo
22
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Joined: 1st Sep 2002
Location: England
Posted: 11th Nov 2003 22:22 Edited at: 11th Nov 2003 22:23
I started making a sort of isometric editor for a game I wanted to make but it seemed far to complicated to achieve it in 2D. Ive given up on that now in favour of 3D.

Still the basic theory I had for this was to have a set of tiles as sprites and offset them depending on their direction or height to create the 3d illusion. If you want you can use the tiles in the zip because they arent any use to me.

http://developer.thegamecreators.com/?m=forum_view&t=19378&b=1

http://stateproperty.users.btopenworld.com/3D.zip

RefuG

AMD Athlon XP 3000+ 200FSB ; 256MB PC3200 ; Geforce 2 MX400

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