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DarkBASIC Professional Discussion / Can this thing really make computer games???

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Dogz
22
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Joined: 13th Sep 2002
Location: Ireland
Posted: 13th Sep 2002 21:18
I mean real good ones such as Tomb Raider or GTA 3??? If so I hgot to get it!!! Badly! Wow. I could be a computer game designer in the making!
Dbcoder
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Posted: 13th Sep 2002 23:19
It's possible!!

Specs: AMD Athlon 1800+ : Dual Boot (Windoze,Linux) : GeForce 4 Ti 4200 : ECS k7s5a Motherboard : 3d Mark2001 SE Score :8573
Rob K
Retired Moderator
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Location: Surrey, United Kingdom
Posted: 14th Sep 2002 01:14
Yes... I would say that a game on par with GTA3 is certainly POSSIBLE with DBPro, but you would have to put an awful lot of effort in (modelling etc.) DBPro just simplifies the complicated bits of programming.

rapscaLLion
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Location: Canada
Posted: 14th Sep 2002 02:03
more than ever, with the bsp commmands!
It will take a TON of work, but it is possible!

Alex Wanuch
aka rapscaLLion
Get the DB Weekly Newsletter at www.dbwn.cjb.net
las6
22
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Joined: 2nd Sep 2002
Location: Finland
Posted: 14th Sep 2002 03:33
I'd say that making Tomb Raider wouldn't be so hard after all... it's pretty simple. Interior maps, BSP? I'm not so enthusiasted about it, but this sounds like the perfect place...

Specs :: [1333Mhz : 256DDR : Geforce 2 Mx 64MB]
joshualimm
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Joined: 12th Sep 2002
Location: WA, Australia
Posted: 14th Sep 2002 07:30
DBP should be able to create any game. From a crappy game to a top-notch game(from my db experience). The only problem then was the speed prob, and features(which could have been easily implemented manually).

To be honest,it's not the program which will be creating good games, instead, the programmer and his team will. DB alone had prove worthy of itself, so I believe DBP will too.

Game resurrected Imagination and Creativity.
Rambo
22
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Joined: 16th Jan 2003
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Posted: 21st Feb 2003 00:52
To Dbcoder

I am doing a project in darkbasic and am doing a game, where a car is tralleving around the roads and cars are passing by. so that when i've made my game, the user can drive around,variables where you press a command and a new road builds up etc.) Can u help pleaseee, i eed to build a city or a school with roads juctions, it would be really gratful

thanks

UberTuba
22
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Joined: 5th Oct 2002
Location: Brittania
Posted: 21st Feb 2003 01:01
You need to be specific to get any help that's not 'look
at the source code for this game'

Life is a terminal disease.
You never survive it.
Shadow Robert
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Location: Hertfordshire, England
Posted: 21st Feb 2003 01:14
please note everyone is saying it is possible ... because it is just that possible - however not probably from most users around here.

i've recently been asked why when people come into a new language are they instantly recommended to recreate pong or solitare, something that seems simple on the outside.

the reason is this ... if you come into programming with the firm believe that from day one you're gonna create Tomb Raider, you've already doomed yourself.
Why is a simple answer, because althought it is technically easier to develop these games - starting into them from scratch you will never be able to create these games, because you need to learn the value of programming before all else.

its like trying to ride a motorbike when you've never ridden without the stabilisers before, you're gonna end up in a world of hurt probably to shut your bike away for the rest of time.

so why Pong and Solitare, and not something like Street Fighter? ... because each programming step should be taken slowly and thouroughly!
Once you learn that to actually remake pong isn't quite and simple as 2 white backs and a ball - then you can finally learn howto develop games from a programmers point of veiw

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
rapscaLLion
22
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Joined: 29th Aug 2002
Location: Canada
Posted: 21st Feb 2003 01:20
Amen Raven, Amen

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Dr OcCuLt
22
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Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 21st Feb 2003 01:39
can we get that to come up as you go in to the team forum .
ZomBfied
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Posted: 21st Feb 2003 05:40
It's like trying to blow up the death star when all you've done before is bullseye wamp rats with your ... oh nevermind

the architect
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Location: United Kingdom
Posted: 21st Feb 2003 08:58
How about - heads n tails?
Thats nice an simple.

the architect
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Location: United Kingdom
Posted: 21st Feb 2003 09:14
Right, nice suprise, here is my new game which is totally freeware. Please enjoy...



By the way, nobody mentioned the physics that GTA or Tomb Raider require to suceed as a quality game.

Beta1
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Posted: 21st Feb 2003 11:48
tell me about it.

Its taken me since before christmas to get my vehicle physics working, and even now its not really simulating, just approximations. Still it does the job reasonably well (and more importantly quickly). Doesnt support proper spinning or flipping yet but I'm getting to that after I've built some terrain to spin/flip off...

Trying to do a GTA3 is probably feasable but unless you have a good understanding of the physics involved (not to mention being very good at maths) its going to be a lot of work. Or like me you could bodge most of it and stay sane

Daz
22
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Joined: 26th Dec 2002
Location: United Kingdom
Posted: 21st Feb 2003 13:40
Dogz, get DBP, I'm a n00b and made my first little text game with moderate ease. And I'm totally new to programming! I would say wait for some of the higher patches first because it is really still in development. Just hang round the forums until around the time Patch 5 comes around.

DarkBASIC Professional is the best programming utility.
8/10 Housewives agree!
n3t3r453r
22
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Joined: 8th Nov 2002
Location: Russia
Posted: 21st Feb 2003 17:18
NO, without DLLs you can't make a game like GTA3, because DBP haven't motionblur commands And GTA3 uses it all them way.
Hope one day there will be motionblur and antialiasing(!) and multisampling commands.
Beta1
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Posted: 21st Feb 2003 18:27
Eraser - dont be a prat. A game LIKE GTA3. Not a game THAT IS IN EVERY DETAIL AND ASPECT EXACTLY LIKE GTA3

Of course you can do a game like GTA3 in DBPro. It will just be a lot of work, and not have motionblur*.


*added to make pedantic people happy

Shadow Robert
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Location: Hertfordshire, England
Posted: 21st Feb 2003 22:25
actually its possible to produce motionblur within Pro... all you do is take the backbuffer frame and ghost it on a plane attached to the camera - most graphics cards will bitch at you or run quite slowly, but is possible and a very simple effect

i do have much better and more accurate ways to produce it too within pro, but thats the simplist to explain.

no one mentioned the physics because TR doesn't have any ... none at all... completely ZERO physics.
unless you count detrimental angular collision - which is actually shown exactly howto do within the help file.

Car Physics is another thing that so many have tried ... but most work from a certain frame of referance, and it isn't that hard to reproduce from simple math and simple physics equasions - now physics identical to GTA3, then really you'd be wanting something else because the GTA3 team didn't design the physics they used a well know physics engine for it.

Really what your looking at is, yes the more complex game are actually easier with something like Professional to the Classics, however the point in learning the classics isn't for what easier - which is what most of ya'll seem to have missed.

Its about learning the techniques for simple games development so you can move on ... then when you DO want to create something of similar standing to GTA3 it doesn't seem like a "OMG how the hell am i to do that?" ... it'll be "Well i used this in this game, and i think if i combine it with this kind of function then i think it should be pretty simple to flip the car over "

remember your not learning things just because your to take things slowly - believe it or not your learning to take that knowlage onto the next step...

this is why most people who come in with the idea and gumption to create the next Final Fantasy will give up - because once who hit that brick wall it's unlikely you'll understand a way around it or to knock it down.

sorry but to program properly its not how many functions you know, but your experience with them - that allows you to be a creative and good programmer

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
rapscaLLion
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Location: Canada
Posted: 22nd Feb 2003 00:09
lol, you can argue that gravity counts as physics raven
but I won't.

Anyway, were does it mention angular collision? I can't find it...

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
the architect
22
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Joined: 6th Jan 2003
Location: United Kingdom
Posted: 22nd Feb 2003 01:35
Well said Raven. I was thinking of capturing the previouse frame through the camera, and slapping it onto a ghosted plain...the slower option but from the performances ive been getting I bet u wouldnt notice. And I dont have patch 4

Shadow Robert
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Location: Hertfordshire, England
Posted: 23rd Feb 2003 02:47
oh they don't call it Angluar in the help, they call it Sliding Collision Demo (Basic3D/Example 25)

just take a look at it... i mean its hardly anything overly complex

as i said anything you can do on the playstation2 you can achieve just as well in Professional - however you first need the knowlage and understanding to know howto make the language achieve what you want it to

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Rob K
Retired Moderator
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Posted: 23rd Feb 2003 16:21
"unless you count detrimental angular collision"

Don't even start on Tomb Raider's collision - especially with the camera it was absolutely rubbish (the camera would happily go through objects, scenery anything, Lara would walk through walls or at least have her tits sticking through them) - even in version 3, despite a "complete rewrite of the engine". They only fixed it in version 4. Achieving better collision that that with DBP is easy:

AUTOMATIC CAMERA COLLISION 0,5,1

easy

NOBODY has a forum name as stupid as Darth Shader. I do.
Rob K
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Posted: 23rd Feb 2003 16:22
"as i said anything you can do on the playstation2 you can achieve just as well in Professional"

So how do you do that jagged anti-aliasing effect and poor colours? <BLATANT DIG AT THE PS2 >

NOBODY has a forum name as stupid as Darth Shader. I do.
Benjamin
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Location: France
Posted: 23rd Feb 2003 17:44
lol

xxxpetratxxx
B. R. W
Shadow Robert
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Posted: 24th Feb 2003 00:07
lmao... gimme a little while i'm sure i could think of a way

The collision within TR is alot better than a ALOT of game i've played, not exactly fantastic ... but i'd rather have a part of my player inside something than getting stuck and not being able to move (LOTR: The Followship of the Rings)

Though the faults it was a pretty simple, reliable, non-demanding collision system

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Rob K
Retired Moderator
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Posted: 24th Feb 2003 00:10
Mmm... fair enough, at least the collision worked to your advantage unlike LOTR.

NOBODY has a forum name as stupid as Darth Shader. I do.
Shadow Robert
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Posted: 24th Feb 2003 00:22
was pretty funny though getting stuck in a tree and running around in circles thou

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?

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