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AppGameKit Classic Chat / Hit 4000 limit already in FE

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Kobaltic
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Joined: 24th Jan 2012
Location: PA, USA
Posted: 12th Sep 2012 20:39
Um yeah hit it in less than an hour. I had a lot of comments and they counted towards the limit. Do you think you can make it so comments don't add to the limit?
baxslash
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Posted: 12th Sep 2012 20:50
That's a good suggestion.


this.mess = abs(sin(times#))
Matty H
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Location: England
Posted: 12th Sep 2012 21:13
I'm really surprised at this limit. I originally thought there was just a 10MB limit which is pretty reasonable. I would like to see around 1000 lines of code limit or something similar, 4000 characters is really tiny, more so since it is still only in beta stage.

That said, I am equally surprised at how cheap the subscription is, perhaps that will increase once it's out of beta.

Don't want people to think I am feeling negative about FE, totally opposite, I have been looking at AppGameKit and FE over the past few days and I am super impressed, and it all seems really affordable.

I will no doubt be singing it's praises in other threads

So bigger limit please, if possible

kamac
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Location: Poland
Posted: 12th Sep 2012 21:35
I don't really get you guys. 4000 is the limit for those who don't subscribe. Those who subscribe have got no limit.

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Kobaltic
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Location: PA, USA
Posted: 12th Sep 2012 21:51
I don't think there is an issue with the limit. It is the comments that I think shouldn't count.
Seppuku Arts
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Posted: 12th Sep 2012 21:56 Edited at: 12th Sep 2012 21:57
I felt it was limiting, of course I expect limits, but I feel 4,000 lines is pretty unworkable, at least with how I want to work it. I know why you want to keep it restricted and I think it's fair, but there's not a lot of space to work in and as said, especially with it being the BETA. I would like more room to test it and then hopefully help TGC out in the process by spotting bugs. However, I might still be tempted to part with £3 and give the subscription a punt for a month, though hopefully bugs do get squashed at a fair rate, otherwise I might as well just buy AppGameKit and wait for FE to get to its ready stage.

I understand this project is a big undertaking with its goals, but it will be sweet to see it at its full capacity once it out of beta. So I hope the community supports it so it gets to that stage quicker, but of course, I think we might need more than 4,000 characters to help squash more bugs, at least those who don't think it's yet worth their money.

My perspective anyway. I wonder what TGC's perspective is.

MrValentine
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Playing: FFVII
Posted: 13th Sep 2012 00:17
Matty H -
Quote: "I would like to see around 1000 lines of code limit or something similar, 4000 characters is really tiny,"


So you want a 1,000 limit instead of 4,000

I shall correct your typo... 10,000 limit

and yeah Comments not tallied...

BatVink
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Posted: 13th Sep 2012 00:44 Edited at: 13th Sep 2012 00:45
1000 lines, not 4000 characters, no typo to be corrected.

Matty H
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Location: England
Posted: 13th Sep 2012 00:46 Edited at: 13th Sep 2012 00:47
@MrValentine - 1000 lines, not characters

I will stick with AppGameKit for now while FE is in its beta stage. That said, I am really drawn to FE, who wouldn't be? Trying out each others games being as simple as sharing a link, that's pretty awesome

Edit: Beat me to it BatVink

MrValentine
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Playing: FFVII
Posted: 13th Sep 2012 00:53 Edited at: 13th Sep 2012 00:55

.L..I..N..E..S.

I guess 48 hours can have an impact on my reading

Thanks for pointing that out feel so silly now haha >.<

Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 13th Sep 2012 04:07
All the deploy options save for HTML aren't ready yet, so it's pretty hard to determine if the subscription is worth it for me.


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Kobaltic
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Joined: 24th Jan 2012
Location: PA, USA
Posted: 13th Sep 2012 17:56
After thinking about this, the free version is really a trial version. Most people testing the engine won't add in comments.

Although I did think it was 4000 lines and not characters.

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