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2D All the way! / Collision

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Message
Ads
20
Years of Service
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Joined: 13th Sep 2003
Location:
Posted: 11th Nov 2003 18:58
Dya know how mario jumps on platforms efc well if i create a platform sprite how woud i do collision so ic du jump and saty on it etc....
cloneddude
20
Years of Service
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Joined: 29th Oct 2003
Location:
Posted: 11th Nov 2003 22:32
i'm working on a platform game but the collision is going ok, i'm still getting a couple of unexplanable things happening

erm...
Erusuwasu
20
Years of Service
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Joined: 21st Sep 2003
Location: Where am I? I think I\'m lost...
Posted: 13th Nov 2003 09:14 Edited at: 13th Nov 2003 09:14
ic youb wand hlpz U n33d t000 take a clazz in typung sob iz canz underbstands whats your axin' meez...

Translation:
I know a lot of people like to use tile based level design when creating sidescroller platformers. Then you would use the data statement and arrays made up of 1s and 0s to create the collisions. I'm actually in the process of learning the same thing, however others on the forum know how to do it. Hang in there.

I've got DBClassic and Photoshop Skillz and I'm not afraid to use um!
Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 15th Nov 2003 17:23
Like this! Can't remeber who made this code.

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