Jetstrike, Jetstrike AGA, Basejumpers, Vahalla and more, all written in Amos basic, All for the Amiga, and all commercial games.
Not one bit of OOP used, neither was there in most Amiga C's. And I agree, machine language is hard, why only some of us can do it, jk
As for OOP bein added, hey, I have no problem with that, just dont lose the Basic like syntax aspect of it all, and as for adding new UDT components, go for it, I'm sure I'll find a use for them.
See I feel theres a reason Lee and the rest of his crew first created AppGameKit in Basic, because they wanted to program games in the Easiest language ever created. Basic !
They first made AppGameKit as their own tool remember, they could have made it Java Like, the way Monkey did, they didnt, because I believe they wanted to program in Basic, and so do I.
If You Dont Like Basic for cell phone development?, theres always C for the Iphone, and Java for the Droid, C++ for the PC, Not sure what Mac people use these days?(C?), plenty of libraries to get you on your way. and classes out the butthole. so go for it.
We had this same argument on Purebasics forum. thank god he (Fred) was smart enough to listen to the Basic users also, I mean it is called PureBasic, Not PureJava,
SO I dont like Basic because I cant use Java, or Javascript, or AS3, or C#, I know something of all these languages, I have to, its my job. But when I can , I prefer Basic.
And if the creation of AppGameKit is any example, so do Lee and the rest of TGC
. Nuff said, again!!
It's Bird! , It's Plane!, No its a rocket powered Squirrel holding some acorns and a smile!