Quote: "Total polycount on an EQ tree is 16 polys. Depending on how you look at the polycount it could also be 20 polys (planes are 2 sided)"
Actually there's some pretty high poly tree's in EQ and they've used just about every method conceiveable as you wander around the game. In East Commonlands they're crude things, in Luclin their massive refresh rate hitting poly junkies. They have about as much uniformity as a group of cuban resistance fighters

Which is one reason why it is a good game to look at if you want to know how to make trees for a game because there's so many types of tree modelling in use.
The reason it is a bad idea is because it will take you 2-3 years to see them all, cost you a fortune in subscription and expansion charges, and sap away your desire to program. Ask me how I know

God created the world in 7 days, but we're still waiting for the patch.