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AppGameKit Classic Chat / Game in T2 to Freedom engine, how ?

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7RS
11
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Joined: 10th May 2012
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Posted: 3rd Nov 2012 17:26
Hi,
we are releasing our 1st game made with AGK
http://forum.thegamecreators.com/?m=forum_view&t=201228&b=48&p=0

I would like to know if there is a way to run it also in our webpage using Freedon Engine or any other way.

Thanks.

http://www.7ravenstudios.com
https://www.facebook.com/pages/7-Raven-Studios/102567824318?ref=hl
https://www.facebook.com/groups/391126020940838/
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 3rd Nov 2012 17:29
Should be a straight forward code translation.
Write in and translate tier 2 to basic.
If you would have used tier 1 so could you probably simply cut and paste your code.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Ancient Lady
Valued Member
20
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 3rd Nov 2012 18:24
Quote: "Write in and translate tier 2 to basic."

Easy if nothing of the useful C++ stuff is used, like lists and non-AGK file functions and real Object Oriented code (classes).

Cheers,
Ancient Lady
AGK Community Tester
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 3rd Nov 2012 19:48
Once upon a time TGC mentioned of the possibility of making a T2 to T1 code translator.

I doubt this will happen soon, so you would be better off converting your game to T1 if you really want to use Freedom Engine.

I think that is too much work, so what I have personally done is redo my who project in another html5 toolset, and in the end i was much better off
7RS
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Joined: 10th May 2012
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Posted: 4th Nov 2012 00:54
Ok so is impossible i can't convert the game to t1, our framework use a lot of things and classes of cpp. We use all that miss in basic, list vectors and many other things.

Thanks for the help but all this look strange because T1 and Freedom Engine arrive both from t2. Maybe we will have a way explained from the authors in a near future.

http://www.7ravenstudios.com
https://www.facebook.com/pages/7-Raven-Studios/102567824318?ref=hl
https://www.facebook.com/groups/391126020940838/
MarcoBruti
12
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Joined: 20th Nov 2011
Location: Caput Mundi
Posted: 4th Nov 2012 01:41
why do you find it "strange"? I would have found strange if Freedom Engine would have offered a complete C++ compiler with AppGameKit API on the web. What you find in Freedom Engine is an interpreter of AppGameKit bytecode, the same bytecode used universally for T1 projects, but of course the web interpreter is based on WebGL, as far as I understood. Each platform (Android, Windows, Mac, etc) has its own interpreter, of course.
7RS
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Joined: 10th May 2012
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Posted: 4th Nov 2012 12:08
For strange i mean it should be easy and not a problem to offer a t2 version to make all users able to build their products, if online or offline doesn't matter. We choose AppGameKit for their strong sprite class not for the basic language, our games can be ported to anything but we very like the sprite class the AppGameKit team made. We made games in full 3d with other sdk, we made games also for other platforms and what i said is simple, i hope the AppGameKit team will give us the support to release the game under web.

@Marco, non fare il saccente non e' una bella cosa. Sono italiano e tu non mi conosci credo di avere esperienza da vendere sul campo ma non me ne vanto mai, porta rispetto specialmente per le persone che non conosci perche' non sai mai con chi puoi star parlando.

http://www.7ravenstudios.com
https://www.facebook.com/pages/7-Raven-Studios/102567824318?ref=hl
https://www.facebook.com/groups/391126020940838/
MarcoBruti
12
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Joined: 20th Nov 2011
Location: Caput Mundi
Posted: 4th Nov 2012 12:28
@7RS (ITALIANO): io non sono saccente, se tu che sei poco intelligente.
In questi forum devi usare l'inglese, evitare di dire stupidaggini, tipo chiedere ambienti di sviluppo nativi su web (hanno scritto 100 volte nei forum che non ci sarĂ  mai T2 su Freedom-Engine, e visto che hai tanta esperienza e non ti vanti, pensa che io sono laureato con lode in Ingegneria Informatica (vecchio ordinamento), ho lavorato per l'IBM, ho pubblicazioni scientifiche e non ho bisogno di presuntuosi saccenti che mi danno lezioncine. Non so quanti anni hai, ma quando ho iniziato a programmare probabilmente prendevi il latte dalla mamma.
Spero di averti chiarito il concetto.
7RS
11
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Joined: 10th May 2012
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Posted: 4th Nov 2012 12:47
@Marco, hahaha credo di avere piu' anni di te o al massimo la stessa eta' ma non so... Ho 41 anni e dai giochi che ho visto sul tuo sito mi sa che anche da laureato hai molto da imparare. A me non interessa freedom engine a me serve poter compilare il mio prodotto per il web sei tu che non hai capito e visto che la base di freedom engine e' scritta in cpp non vedo dove sia la difficolta' di offrire un qualcosa che permetta di utilizzarlo. Il forum si scrive in inglese ed infatti io scrivo solo in inglese ho scritto in italiano solo per te. Con questo chiudo e ti prego, se puoi, di evitare di postare nelle mie discussioni.

http://www.7ravenstudios.com
https://www.facebook.com/pages/7-Raven-Studios/102567824318?ref=hl
https://www.facebook.com/groups/391126020940838/
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 4th Nov 2012 15:29
Nice battle of the wits guys!!!

7rs, freedom engine is not written in cpp its written in javascript.

if you are going to wait for an easy T2 to Freedom Engine path you could wait forever.

check out other more powerful html5 toolsets and redo your game.
MarcoBruti
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Location: Caput Mundi
Posted: 4th Nov 2012 16:26
I do not know why we Italians should always show us as a people of irritable and quarrelsome people. The low profile, sense of humor and the moderate mood of English people are very good qualities. This is why we found themselves often in troubles when having to do with foreigners or non-latin people, apart the scarce knowledge of English language.
I hope that your answer will convince our friend that his (legitimate) request is almost impossible...almost, maybe Lee will find a way in the future, but since the waiting time of many of our requests, the complexity and the skilled but little team involved, there are not many hopes.
I have been misunderstood, by no way I want to teach lessons to anyone, especially in this forum, but I do not want to be taught or insulted by anyone. I give only piece of advices, but when we end throwing mud on the work of each others, considering that I am not a professional game writer, I become a little nervous.
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 4th Nov 2012 17:45
Come on guys, let's move on and make some games!

Let's try to push the AppGameKit team to make a better product, but remember no product is a 100% solution to all software dev needs

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