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Geek Culture / Objecty alpha demo, animation and editor tool for game developers

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Jonp
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Posted: 16th Nov 2012 12:00
Hey,

my name is Jon and I run a very small indie company called SKN3. I am posting some information here about our new app called Objecty. We have just released an alpha demo for people to try and would like to get as much feedback as possible.



Objecty is an app for all game developers regardless of engine, language or framework. Object makes game artwork and asset related tasks a breeze. We can pack textures to improve game performance; Animate characters using a skeletal structure to produce efficient and fluid graphics; Create game objects that allow us to organise things without manually editing data files, and a whole lot more!

Basically if you have ever made a game at some point you would have needed to make an editor, manually edited some text files or generally just do some grunt work in a pretty inflexible way. With Objecty our mission is to change that, without changing what you make games in!

So that's the blurb and I hope this interests you guys so go check it out!

Click to view the project page

(The download link can be found at the top of the introduction )

Thanks!
pictionaryjr
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Posted: 29th Nov 2012 10:16
hey I don't believe this is a game creator project, but can we keep this one around? check the link. it seems really promising and something that could benefit the game creators community
MrValentine
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Posted: 29th Nov 2012 10:42
err... hmm...

see where this goes, then I will comment more...

But pretty sure this will hit the AUP hard as advertising... or be moved to GC

BiggAdd
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Posted: 29th Nov 2012 20:16 Edited at: 29th Nov 2012 20:17
I don't understand why they've decided to create this now, when just recently spriter was funded:
http://www.brashmonkey.com/spriter.htm

Or maybe that is the reason? I can't help but feel this is a cut down version of Spriter.

MrValentine
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Posted: 30th Nov 2012 00:46
but Spriter is for 2D ?

Virtual Nomad
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Posted: 30th Nov 2012 02:45
but Objecty is for 2D ?

Virtual Nomad @ California, USA . DBPro V7.7 . Matrix1Utils 05.27.12
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JLMoondog
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Posted: 30th Nov 2012 03:47
There's a free version of this on the AppGameKit boards

Virtual Nomad
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Posted: 30th Nov 2012 03:57
josh, where can we find previews of all space media in your packs? and, do you plan to add nebulae or other space effects?

Virtual Nomad @ California, USA . DBPro V7.7 . Matrix1Utils 05.27.12
AMD Phenomâ„¢ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit
Jonp
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Posted: 30th Nov 2012 14:11
Hey there,

I am the creator of Objecty. Took a while to be allowed onto these forums! I understand that the thread looks like spam, already got into that debate with someone else so apologies for that. It was down to lack of time that I was unable to build up information about Objecty. I think someone has already pointed out here that it could be quite useful to you guys...

To cut a long story short, Objecty was in development before spriter had been announced. It started life with the mindset that I never wanted to have to write the GLUE code for making editors for whatever game I was working on. I also didn't liek the fact that most editors do a job well but fall short in other areas and force you to SPLODGE together different editors with import/exports between them!

Objecty does a whole whole whole.. WHOLE lot more then spriter. Even in Objecty's early stages of actor editor we have multiple key frame tracks, easier to use interface, multiple tween types and the flexibility to do a lot more. With the right amount of support from people it has so much more to give!

Objecty focuses on doing things in a way that is suitable for games. A key example of this is the fact that any images you import into an actor, sprite, level, tilemap, etc will automatically get packed into textures. Other programs don't seem to focus on this and instead on only doing the task they set out to do.

Hopefully that shows a bit of what makes Objecty stands out. If you have any questions then please feel free to ask me.
JLMoondog
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Posted: 30th Nov 2012 17:56
I don't want to hijack this thread, so Nomad, please email me.


Back on topic peps.

Seppuku Arts
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Posted: 30th Nov 2012 21:33 Edited at: 30th Nov 2012 22:37
This looks like a promising project and I think I might actually be interested in it. Whilst I am mainly a 3D dude, I have been slightly tempted by AppGameKit, but I am a terrible 2D animator, I much prefer the method I use in 3D for animations and in that respect, Objecty would be ideal. I've looked at Objecty and Spriter there and I can see there being competition between the 2. However, I think Objecty has managed to sell itself better to me, but no doubt I'll compare the features of the 2. Either way, Objecty seems like a good idea and I guess having the competition will be healthy.


[edit] Just saw the post on Kickstarter with an article from the Hunts Post. I see you're from St Ives, I'm literally from the next town over, Huntingdon. Small world I guess.

MrValentine
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Posted: 30th Nov 2012 22:54
As this now has the blessings of the Le` Presidente... I may too have a closer look... As I will likely have a need for this...

Seppuku Arts
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Posted: 1st Dec 2012 11:41
Just a question. I noticed in the video there's an option for XML export. What kind of support are we looking at with XML? Would there be documentation to help me write an XML parser for the files exported? Dark Basic Pro has an XML plugin (and LUA, which I also saw mentioned in the video) and I am sure any support in regards to writing code to parse the XML or LUA files for the projects would be a bonus. I use Dark GDK.NET in C# and am already using XML.

I would just be interested in seeing what kind of support there is regarding the importing of any animations created by this tool.

WLGfx
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Posted: 1st Dec 2012 15:01
I looked at the video and read some of the information on Sritey and I must say I'm impressed. To use the exported data in DBP then it would need an external plugin to render the frames at run time though wouldn't it?

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Seppuku Arts
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Posted: 1st Dec 2012 16:50
The way I was interpreting it, the program gives the option to save the file into a single image (like a tilemap) and then you can read the data using XML, LUA and any other supported formats. So if a plugin wasn't developed for DBP, then by my impression it'd be possible to use a LUA or XML plugin and then write your own parser based on DBP commands for interpreting the data from the image and XML/LUA file. I am hoping this is the case and that there's information on writing the code needed to interpret the XML/LUA files, as I'm sure it'd be easily translated into a function for DBP.

Jonp
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Posted: 1st Dec 2012 17:24 Edited at: 3rd Dec 2012 14:43
So Objecty currently stores everything internally as nodes that have child nodes attached and then in turn can potentially have child-child nodes attached. Each node can have attributes and custom data and each node represents a different class or object E.g. ActorAnimation, ActorBone, ActorKeyFrame, Hotspot and so on.

Currently the objecty project file format is an xml file that stores this all. Check out one of the project files in a text editor to see.

So the exporter API currently allows us to write plugins that have access to this node data. On top of that there are Lua API functions (ones specifically written into Objecty) that give access to file and image builders. So for example via Lua we are able to write files or write images. This could give us the power to write whatever type of file or render whatever type of image.

Here is an early example script that will render an image that can be exported into the game making tool Multimedia Fusion.


That script can output something like this...


So to answer the XML and plugin questions, we could write any format of output so it wouldn't have to be XML. If there was an existing plugin for DBP then we could write a plugin to output from one of Objecty's editors to that DBP plugin. As the 2D skeletal animation system is a more specialised case, part of the kickstarter campaign was to fund creation of a plugin to playback the animation data. It would be written targeting certain languages first, but over time it will be pretty easy to port this to languages that were not yet supported. There is even the route of writing a plugin to export to the spriter format. So all bases are covered really!

Hope that answers your questions!
Jonp
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Posted: 3rd Dec 2012 14:42
It takes a long time for posts to get approved round these parts. lol! So yeah I live and work in St Ives used to work in Broughton which is even closer to Huntingdon!
Seppuku Arts
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Posted: 3rd Dec 2012 20:05 Edited at: 3rd Dec 2012 21:34
Quote: "used to work in Broughton which is even closer to Huntingdon! "


He he, and that's closer to where I live than Huntingdon (I don't live in the town itself, but it's the closest landmark).

Quote: "It takes a long time for posts to get approved round these parts. lol!"


Yeah, takes a little while, but the more you post, the quicker it goes, it's just to stop spam and also to punish those who misbehave. All newbies get it.

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