As some of you already know, the 6th place in the IotY charts and some other very favorable mentions of our game all around the world lead to an interesting situation - we are going to steam. And I´m not talking about greenlight.
However, this also means we have to re-open the project and make a final run on the stabilty and quality of the game. Yes, steamworks is an issue, but more important, the occasional crashes and faults won´t be tolerated on steam as easy as they are on desura. As you fellow FPSC devs know, it´s all about the RAM, as the memory footprint is the reason for more than 90% of all FPSC crashes.
We are now trying to reduce the memory usage by 10-15%,, which should be enough.
However, we don´t do that by reducing the quality of the assets or the amount of ingame content. On the contrary, we are aiming for better visuals in 3 main areas:
- Shadered objects: The glossyness of surfaces that don´t reflect like hell in real life will be removed (no more shining Wood, Mr. Wolf!
)
- Mirrored textures: All textures that were made seamless by mirroring are either reworked or replaced by real seamless textures.
- Post process pipeline: A unified PP pipeline that combines some tricks from Bond and Darkgoblin as well as other clever ideas from other board members here, shamelessly stolen and tweaked by me.
First work-in-progress results are seen here:
FULL PICTURE
FULL PICTURE
Note that the segment texture resolution itself is the same on the "New" and "Old" pictures!
I am also waiting for quotes from some recording studios on the costs of re-recording the voice overs. So well, again a lot of work to do!