Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
TEH_CODERER
21
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 14th Nov 2003 19:21
How the hell do you make clouds in Dark BASIC?

kjollen
21
Years of Service
User Offline
Joined: 31st Oct 2003
Location: Cyberspace
Posted: 14th Nov 2003 20:09
try making spheres and link them together as one big thing,

maaaaaaaaaaaaayyyybbbbeeeeee?

rikki

In the deep world of programming, if you fail to prepare, you prepare to fail.
Hell IVIonkey
22
Years of Service
User Offline
Joined: 1st Apr 2003
Location: Outer Limits
Posted: 14th Nov 2003 23:53 Edited at: 14th Nov 2003 23:54
Do you want physical, tangible clouds? Or perhaps distant sky clouds?

For the former, you can use a plain textured with a cloud texture, ghosted, and oriented to face the camera. It looks more convincing if you use several smaller, randomly scattered, sized, and textured plains of this type, placed in a clump that represents 1 cloud.

For distant clouds, just use a very large ghosted, cloud-textured plain parallel to the ground. You can lock it's position relative to the camera position, or perhaps make it move a small fraction of the camera movement (to simulate distance). Try using more than one plain at different altitudes with different sizes, textures, and moving speeds. Also, experiment with scrolling the texture to simulate wind and/or player motion.

PS: See my sig picture: there are some clouds shown created by the first method I described.

Login to post a reply

Server time is: 2025-05-21 16:11:10
Your offset time is: 2025-05-21 16:11:10