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Geek Culture / VoxRaiders

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C0wbox
18
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 30th Nov 2012 21:52 Edited at: 1st Dec 2012 20:44

I thought it was time we announced our project!

VoxRaiders is essentially a mining game in development by Soharix.
We're using Voxeng5, a voxel engine built right on top of the jPCT engine for Java.

And yes, the game is inspired by LEGO® RockRaiders™.

There is no real objective yet, as this is only an alpha, but already many of the core game mechanics are in place:
* You can place miners, who will run about mining random walls.
* You can place barriers, to stop the miners running into trouble (lava).
* You can access all 1024x1024x20 voxels in the randomly generated world.
* Flowing fluids (water, noxious gas and lava are all hazards at the moment)

Features yet to come include:
* Vehicles
* Buildings
* Dangerous AI entities
* 2 additional AI algorithms (for waypoints and rudimentary pathfinding)

The current version, Alpha v0.04 can be downloaded here:


And here are some screenshots:

(The first one was taken before we made a more suitable bitmap font.)

Blobby 101
18
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Joined: 17th Jun 2006
Location: England, UK
Posted: 30th Nov 2012 22:05
I'd just like to add that, although I am working on Voxraiders (2D and 3D art), I'm still working on Vision as well! It's not been dropped, I've just hit a bit of a problem area with it. Proper progress on that should resume within a couple of months.

In the meantime though, keep an eye on this!

C0wbox
18
Years of Service
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Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 1st Dec 2012 19:55 Edited at: 1st Dec 2012 19:55
Alpha v0.04 has just been released!

Fluids:



TheComet
17
Years of Service
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 1st Dec 2012 20:16
I gave it a shot.

Bugs
* Black screen when clicking "new game", quitting to the menu, and clicking "load game"

Feedback
After playing around with it a bit, I can only say that I am confused.

The controls are weird. For example, why would you need to rotate the view if it's so limited? That should be extended to 360° freedom.

I had no idea how to remove voxels or place them, is that possible in this version?

The barriers didn't really help, because the miners just dug underneath them. Barriers should probably have more depth, or at least have a brush that supports more depth.

I didn't understand barrier placement. I didn't have a "continuous" brush as I expected it to be, the barriers were just placed at random. Is there a button which places them?

TheComet

C0wbox
18
Years of Service
User Offline
Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 1st Dec 2012 20:49


Yeah, I still haven't fully implemented the menu so that the game reloads when starting a 2nd 3D session. xD

360 degree rotation was planned, and I attempted to implement it. I just couldn't get my head around the trig without a notepad, so I left it for a bit. It'll come back later.

Placing and removing voxels is not part of this game-style, so the only things you can do are place miners, and save them. (At the moment.)

The miners won't drop off ledges later, you'll have to build ladders to get down, so there will be less digging underneath your efforts.

The barrier placement is supposed to be continuous, it's just a little off right now. xD

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