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AppGameKit/AppGameKit Studio Showcase / [WIP] Those Magnificent Men

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Ched80
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 15th Dec 2012 21:22 Edited at: 21st Apr 2013 18:53


[The Download]
Via IndieDB:


[The Short]
A 2D RPG/Adventure game based around aircraft from the 1920s.
Design your own aircraft, trade stock, hire crew, take on jobs and upgrade your wings as you fly and dogfight across a collection islands.
Developed as part of the AppUp competition for Windows, but specifically Ultrabooks.
Developed using AppGameKit v108B11.

[The Long]
Plot
Set in the 1920s over a small collection of islands where aircraft is the only logical choice of transport, four races of men (vampires, werewolves, merman and shaddow people) are vying for political control.

You play as young pilot designing your own airframe and running errands between towns and cities across the islands trading, buying/selling stock, hiring crew and dogfighting.

The groups you work for affect the political landscape of the island.


Features
Design your own aircraft.
Random island generator, or draw your own map.
Open-World exploration.
1000 individually named locations.
Buy stock and sell for a profit at the various locations across the island.
Take on jobs for rival groups and political parties.
Upgrade your wings to boost your chance in dogfights.
Take on crew that provide you with additional bonuses.

Controls
Flying
A/Left Arrow - Yaw anti-clockwise
D/Right Arrow - Yaw clockwise
W/Up Arrow - Throttle up
S/Down Arrow - Throttle down
Landing
A/Left Arrow - Pitch/Flaps up
D/Right Arrow - Pitch/Flaps down
W/Up Arrow - Throttle up
S/Down Arrow - Throttle down

M - Show/Hide map when at airfield.


Video



Contact
Developer's site: IndieDB
email: via profile

Status/News
[2012.12.17] Link to IndieDB site added & Updadted video.
[2012.12.15] Demo version released.
[2012.12.21] Demo r002 released.
[2013.01.12] Demo r003 released.
[2013.02.03] Demo r004 released.
[2013.02.23] Demo r005 released.
[2013.03.03] Demo r006 released.
[2013.03.23] Demo r007 released.
[2013.04.21] Official Trailer.

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DVader
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Joined: 28th Jan 2004
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Posted: 16th Dec 2012 01:16
Looks pretty cool, although no sound on the vid!

Ched80
13
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 16th Dec 2012 10:59 Edited at: 23rd Feb 2013 12:22
Yeah the lack of sound is due to my rubbish screen capturing software. I need to get fraps.

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Arbrakan
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Location: Geneva
Posted: 16th Dec 2012 13:38
Very nice game and good Idea.
Fraps doesn't work in no-full screen mode...
To screencast my app, I use this very good software :

http://www.screencast-o-matic.com

Arbrakan

Ched80
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Location: Peterborough, UK
Posted: 16th Dec 2012 23:11 Edited at: 23rd Feb 2013 12:48
Cheers Abrakan, SOM is much better than CamStudio - I'll be using this for all my future vids.

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AgentSam
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Joined: 14th Mar 2012
Location: Virtual Space
Posted: 17th Dec 2012 07:52
Ched, also check out the utils mentioned here:
http://forum.thegamecreators.com/?m=forum_view&t=202050&b=41

And the audio tip here:
http://forum.thegamecreators.com/?m=forum_view&t=202050&b=41&msg=2418592#m2418592

Cheers,
AgentSam
Ched80
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Location: Peterborough, UK
Posted: 17th Dec 2012 21:38 Edited at: 23rd Feb 2013 12:50
Cheers AgentSam,

Nice collection of tools!

Have hosted the game on IndieDB too - link in OP.

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Ched80
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 21st Dec 2012 16:04
Small bump to say a new Demo is available here.

Scab
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Posted: 21st Dec 2012 17:25 Edited at: 21st Dec 2012 17:27
Mediafire gives error for r002:

Permission Denied.
This file has been identified as a copyright protected work and cannot be distributed using MediaFire.
Ched80
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Location: Peterborough, UK
Posted: 21st Dec 2012 17:39
Sorry to hear that Scab, but you are right Media have blocked it. It's probably due to the music files despite them being out of copy-write and available in the public domain here: http://archive.org/details/Free_20s_Jazz_Collection

Ched80
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Location: Peterborough, UK
Posted: 12th Jan 2013 10:33 Edited at: 12th Jan 2013 10:34


r003 now available
New airframe available. The stock bi-plane can now be traded in for large tri-plane designed for carrying large amounts of cargo. The cargo orientated 'Bullmai' can be purchased through the Hangar, along side the aircraft upgrades.

End of game summary. Collisions, running out of fuel and being shot down now displays a "Game Over" screen showing a small summary how how long you survive and how many kills your made.

Custom ID. Player can now create their own unique aircraft ID for a fee. It must take the form of XX-XXX where X can be alphanumeric.

Damage incurred in flight now affects player and enemy speed such that the maximum damage restricts maximum speed to 50%.

The maximum fuel capacity of the airframe is now displayed on hangar screen. The maximum amount of airframe damage and fuel can be selected based on available cash and capacity using right-click, similar to how maximum stock selection works.

Via IndieDB:


The Video


The Change Log
ALL SHINY & NEW
- Maximum amount of damage and fuel can be selected based on available cash and capacity using right-click, similar to how stock works.
- Player can create their own aircraft ID for a fee. It must take the form of XX-XXX where X can be alphanumeric.
- New airframe, the cargo orientated 'Bullmai' can be purchased through the Hangar.
- Damage now affects player and enemy speed, maximum damage restricts maximum speed to 50%.
- Maximum fuel capacity displayed on hangar screen.
- Game over & summary screen now displays when shot down, running out of fuel or colliding mid-air.
-------------------------------------------------------------------

TWEAKED, ADJUSTED or POLISHED A BIT
- Location names increased from 775 to 900.
- Bullet images updated.
- Coatline images variations added and mainland images added.
- Map size button images changed.
- Number of pods on 'Wolrossi' airframe reduced to 1 for balancing.
- Advertised jobs with less than 1 hour remaining now removed from job centre.
- Advertised jobs that expire will be replaced with a new job advert after a 10-60 second delay to prevent player from being jobless.
- Added colour to "yes" & "no" buttons.
- Player now starts with 500 bullets, not 1000.
- Fuel is consumed as a function of throttle such that the optimum throttle position is 40%, higher or lower throttle positions are less fuel efficient.
- Guns have varying fire rate.
-------------------------------------------------------------------

REPAIRED or PATCHED UP
- Coastline generator v2.0 making cleaner looking maps.
- Removed Cash text from main screen after game has been started.
- Jobs for current location are removed.
-------------------------------------------------------------------

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Ched80
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Location: Peterborough, UK
Posted: 15th Jan 2013 21:37 Edited at: 15th Jan 2013 21:43


Think you can beat the Dubian's at island designs? Well soon you'll be able to try as the next version of The Catalyst!





Ched80
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Location: Peterborough, UK
Posted: 3rd Feb 2013 19:19 Edited at: 3rd Feb 2013 19:31


Two new features added to the game and a new title: "Those Magnificent Men"

Here's a video of the features in action:


Demo [r004] available soon:


Ched80
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Location: Peterborough, UK
Posted: 23rd Feb 2013 11:43 Edited at: 23rd Feb 2013 12:23


A few more features added, the main one being crew - you can now enter the crew's quarters and hire a few mates to help you out.

Here's a video of the features in action:


Demo [r005] available now:


Screenie of new crew screen:



The full change log:
# ALL SHINY & NEW
- Neutral aircraft appear when flying - avoid, shoot or ignore them.
- Build Points can be obtained by landing, completing jobs and shooting enemies. Points are carried over for each game.
- Airframe selection screen so you can select which airframe and what colour to start the game with.
- Hire a motly Crew.
* Gunners provide you with a second on-screen joystick so that you can fire in 360°
* Mechanics repair your aircraft in real-time.
* Tuners boost the speed of your aircraft.
* Dealers give you a discount on buying stuff.
* Packers give you a little more room to store stuff.

--------------------------------------------------------------------------------------------------------------------

# TWEAKED, ADJUSTED or POLISHED A BIT
- Location names increased from 975 to 990.
- Additional coastline images added.
- Groups renamed.
- Group logos and distances added to available jobs.
- Location markers updated to show the groiup colours of the controlling group for that location.
- Lift for large wing increased by 50% for balancing
- Damage replaced by Strength on flying screen to be more intuitive.
- Initial Build Points reduced by 1000
- Airframes cannot be created if they do not pass checks for wings, lift, engines and tails.
- Collision detection for aircraft and birds improved.
- The default Wolrossi airframe now coloured white to enable custom colouring.

--------------------------------------------------------------------------------------------------------------------

# REPAIRED or PATCHED UP
- Fixed 'red/green' cash bug.
- Fixed crashing enemy bug.

And here's a sneaky image of the next version showing some paper fold effect on the map:

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MrValentine
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Playing: FFVII
Posted: 23rd Feb 2013 13:38
WoW this is incredible... get this in the next newsletter!!!

unfamillia
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Location: Preston, Lancashire
Posted: 23rd Feb 2013 15:25
This project keeps going from strength to strength!

Looking good mate.

I do really like the music used in the video! Is that in game?

Ched80
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Location: Peterborough, UK
Posted: 23rd Feb 2013 15:57
@MrValentine - Thanks very much

@unfamillia - Thanks and yes the music is one of 12 tracks in the game - they are all out-of-copywrite songs from 1920-1930.

Ched80
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Location: Peterborough, UK
Posted: 3rd Mar 2013 12:07 Edited at: 3rd Mar 2013 12:17


r006 now available.

Adding a few more features:

Clouds! They don't do much, but they obscure your view hiding birds and other planes, so it may be worth taking a detour.
Keys! W,A,S & D keys can now be used for in-flight control to help the lefties of the world.
Economy! Stock prices are now based on stock levels and stock levels adjusted in real-time producing a more realistic economy.
Passengers! Becomes a sort of one-man easyJet; but with vampires; and set in 1920.

Demo [r006] available now:


Screenies of some of the new features:


[New tail and wing parts]


[Flying between airfield with map-fold effect]


[Clouds!]


[Map-fold effect also applied to airfields]


[Game Over!]

The full change log:
# ALL SHINY & NEW
- Clouds! They don't do much, but they obscure your view hiding birds and other planes, so it may be worth taking a detour.
- Keys! W,A,S & D keys can now be used for in-flight control to help the lefties of the world.
- Economy! Stock prices are now based on stock levels and stock levels adjusted in real-time producing a more realistic economy.
- Passengers! Becomes a sort of one-man easyJet; but with vampires; and set in 1920.

--------------------------------------------------------------------------------------------------------------------

# TWEAKED, ADJUSTED or POLISHED A BIT
- Location names increased from 992 to 1000.
- Paper fold effect and shaddows added.
- Throttle backgroud changed to show control keys.
- Groups controlling locations now restrict jobs and crew offered.
- Small delta tail part added.
- Small bat-style wing part added.
- Small, Large and Intermediate passenger cabins.
- Passenger Pod/upgrade added.
- Changed starting position of birds.
- Upgrade code changed so part values are no longer hard coded to help with balancing and modding.
- Player crew capacity text added to crew quarters screen.
- Timer based movement added to flying parts.
- Additional coastline and mainland images added.

--------------------------------------------------------------------------------------------------------------------

# REPAIRED or PATCHED UP
- Sprite depths altered to prevent incorrect over lapping.
- Fixed vertical descent of aircraft on GAME OVER screen.
- Player removed from crew count.
- Remove current crew when buying new airframe. Not ideal and will be changed at a later date.
- Fixed duplicate sprite bug when not buying upgrades.
- Fixed title fading when moving between between different functions.

unfamillia
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Location: Preston, Lancashire
Posted: 19th Mar 2013 13:41
This is looking really good mate.

I have already said this via email, but, i do like the clouds feature. That will definitely create one of those, "ohmygodohmygodohmygodohmygod" moments!

Keep it up mate!

Jay.

Ched80
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Location: Peterborough, UK
Posted: 20th Mar 2013 07:46
Cheers Jay,
I feel I'm on the final straight with this now. Adding alternative missions, new and unlockable tech, race selection and generally tweaking everything.
I put a release date of end of April on Indie DB and with a few solid day at this, I should make it.

unfamillia
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Posted: 20th Mar 2013 13:16
Well, i look forward to the final release.

As i have said all along, its looking great and i will definitely enjoy playing this one. The music will keep me entertained for days! haha.

Jay.

Ched80
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Location: Peterborough, UK
Posted: 16th Apr 2013 07:38


r007 now available.

Potentially the final demo before the official release!

You can now play the game as one of 5 races:

Human
Vampire
Werewolf
Merman
Shaddow Person

Each race offers differing bonuses and penalties as shown in the screenie below:



Guns guns guns!
All the gun media has been improved and 5 new guns have been added to this demo, with more on the way!
The pic below shows the variation in gun-style, some of which are locked to the race you play the game as.



Other improvements include a new smoke system that looks a bit better as shown in the game-over screen below.




Demo [r007] available now:



The full change log:
# ALL SHINY & NEW
- You can now chose the race you wish to play as:
* Humans
- They are generally hatred by everyone. Hiring non-human crew is more expensive and they have no access to special upgrades. They have no bonuses, but they have no penalties either.

* Vampires
- They love the night and hate the day. They get a 5% speed bonus from 1900 to 0700, but suffer a 5% speed penalty from 0700 to 1900. Hiring vampire crew is cheaper, but hiring werewolf crew is more expensive. Vampires get access to Batham and Schorlus unique equipment.

* Werewolves
- They are nocturnal, getting a 50% damage reduction bonus between 1900 and 0700, but they suffer a 50% damage penalty from 0700 to 1900. Hiring werewolf crew is cheaper, but hiring vampire crew is more expensive. Werewolves get access to Lycan and Munch unique equipment.

* Mermen
- They are not natural flyers and suffer a permanent 5% speed penalty. They do, however, get a 25% cargo bonus. Hiring mermen crew is cheaper, but there is no penalty for hiring crew of other races. Shaddow People also get access to Aquane and Nepthine unique equipment.

* Shaddow People
- They are naturally stealthy. They avoid half as likely to be attacked, but being sneaky means they are distructed and they take a 10% dealer penalty. Hiring Shaddow People crew is cheaper, but hiring other crew is expensive. Shaddow People also get access to Daep and Llygor unique equipment.

- Landings is the most difficult part of flying so now you can practice via the practice landings button.- Added two-touch dragging (same as right-click dragging) to enable maximum stock/part selection when using the touch-screen.
- Upgrade stats now pop-up when hovering over them.
- Random jobs will appear with a star - if these jobs are completed a random special upgrade will be unlocked and made available in the hangar.

--------------------------------------------------------------------------------------------------------------------

# TWEAKED, ADJUSTED or POLISHED A BIT
- Some location names changed - personal preference.
- Font for location names changed.
- Airframe designs can be deleted from the selection screen.
- Airframe name added available airframes in hangar screen.
- Side engine airframe part added to designer screen.
- Gun stats adjusted for balancing.
- New Guns, Engines and other equipment added, some are only available to specific races or if unlocked by jobs with random bonus.
- New Smoke images and removed smoke animation.
- Adjusted snap distance to improve wing positioning with off-centre bodies.

--------------------------------------------------------------------------------------------------------------------

# REPAIRED or PATCHED UP
- Corrected crew count in design screen.
- Corrected payment bug when completing package jobs.
- Fixed selling equipment bug.
- Fixed local quantity updating when buying/selling stock.

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