@Dar13, i already use TinyXML for Android, there aren't differences between Android and PC/Mac version, iOS is different but not Android. As Paul said if the data are all zipped i need to use a command to extract them. I'll try with what Paul suggested.
@Paul
Quote: "AAssetManager* assetManager = state->activity->assetManager;
AAsset* asset = AAssetManager_open(assetManager, szPath, AASSET_MODE_UNKNOWN);"
What i have to include to use this kind of command ? is possible for you to write a very simple example ?
Thanks.
I think i have solved the problem, i wrote my own reader without fopen and now seem to work fine but the game has another problem with an AppGameKit command and i will open another discussion about it.
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