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AppGameKit Classic Chat / My app was rejected by iTunes store because of non-public API/s!

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Space Dream Studios
Competition Prize Winner 2014
14
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Joined: 3rd Mar 2010
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Posted: 30th Dec 2012 19:33
Uploaded my new app, made with the last beta 108b5.

iTunes rejected after validation with following note:

"We found the following non-public API/s in your app: stringWithNewUUID"

Anybody any idea?

baxslash
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Posted: 30th Dec 2012 20:31
Check out this thread. It looks like it's in the twitter commands: http://forum.thegamecreators.com/?m=forum_view&t=201957&b=41


this.mess = abs(sin(times#))
bjadams
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Posted: 31st Dec 2012 10:43 Edited at: 31st Dec 2012 10:44
Baxslash do you know if this problem has been fixed in the next beta?

or maybe twitter updated their api
baxslash
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Posted: 31st Dec 2012 10:48
Paul has probably fixed it already as we are about to release a new game on iTunes in the new year built in Tier 1 which uses the latest build of AGK.


this.mess = abs(sin(times#))
bjadams
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Posted: 3rd Jan 2013 16:15
Thanks Baxslash, let us know if your game passes verification. I have just got a new macbook with Mountain Lion and I am trying to set up 1085 on this new system so that I can retire the old Snow Leopard mac.
tornado
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Posted: 3rd Jan 2013 19:28
baxslash, could it be reasonable to exclude agk social lib from project to avoid rejection? If twitter functionality is not used in game, it could be enough just delete the causing lib from app bundle

baxslash
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Posted: 4th Jan 2013 11:07
Quote: "baxslash, could it be reasonable to exclude agk social lib from project to avoid rejection? If twitter functionality is not used in game, it could be enough just delete the causing lib from app bundle"

Possibly but I'm not sure of the process. I use Tier 1 exclusively.


this.mess = abs(sin(times#))
bjadams
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Posted: 4th Jan 2013 22:31
checked the 1086 log and there seems to be no mention of the twitter api update
Paul Johnston
TGC Developer
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Posted: 4th Jan 2013 23:47
It was fixed in 1086, just forgot to mention it
bjadams
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Posted: 5th Jan 2013 19:41
thanks a lot for the clarification Paul

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