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kirtn14
12
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Joined: 8th Sep 2011
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Posted: 2nd Jan 2013 17:55
ive made an app with a spalsh screen but when i open it on my andoid phone the splash screen does not appear... why is this please?

kirtnicholls
Ancient Lady
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Location: Anchorage, Alaska, USA
Posted: 2nd Jan 2013 18:38
1. What version of AppGameKit are you using?
2. Are you working in Tier 1 or Tier 2?
3. Are you using the default splash screen and is the file named exactly 'AGKSplash.png'?
4. Are you using a Player and broadcasting from the AppGameKit IDE?
5. If 'yes' to 4, where did you get your Player from?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
bjadams
AGK Backer
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Posted: 2nd Jan 2013 21:34
most probably the problem is filename case related

make sure the splash filename is named AGKSplash.png not agksplash.png or anything else
kirtn14
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Posted: 2nd Jan 2013 21:44
thanks

kirtnicholls
Paul Johnston
TGC Developer
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Location: United Kingdom
Posted: 3rd Jan 2013 18:21
The AGKSplash.png file will only work in tier 2 or when compiling the tier 1 interpreter with your byte code file. This is because the player has already started when you broadcast apps to it so the splash screen has already displayed.
kirtn14
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Posted: 3rd Jan 2013 22:16
Ancient Lady

tier 1
v1076
yes
yes

kirtnicholls
Ancient Lady
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Posted: 3rd Jan 2013 22:51
kirtn14, please answer question 5, since the one to 4 was yes. That may be the most important one.

However, as an AppGameKit developer pointed out, you will never see your AGKSplash.png file when broadcasting because the Player running on your device would have already gotten past the point where the splash screen is displayed. The Player does NOT display the default AGKSplash.png when running a broadcast app.

In any event, if you used the Player from Google, it won't work well with broadcasting from v1076.

The v1076 Android Player on this page works just fine with broadcasting from a v1076 AppGameKit IDE. You can open that page directly on your Android device and install the Player from it. You don't need to uninstall your other Player (but, if it is from Google, you should, since it is not compatible).

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
kirtn14
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Posted: 3rd Jan 2013 22:55
ok thanks

kirtnicholls
kirtn14
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Posted: 20th Jan 2013 14:10
i mean no for question 4

kirtnicholls
kirtn14
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Posted: 20th Jan 2013 14:15
ive changed the name and re-uploaded it but it still doesn't show, i just get a black screen while i wait for the app to load

kirtnicholls
Ancient Lady
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Posted: 20th Jan 2013 16:24
The AGKSplash.png (spelled exactly like that) goes in the <andproj>/assets directory. You can also include it in the <andproj>/assets/media directory, just to be safe.

Make sure that your byte code file generated from the Windows AppGameKit IDE has been properly renamed to exactly "bytecode.byc" and is in the <andproj>/assets/media directory.

How are you getting the apk file generated by Eclipse onto your Android device?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
kirtn14
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Posted: 20th Jan 2013 23:28
IM downloading it from the android market onto a Samsung galaxy note phone

kirtnicholls
Ancient Lady
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Posted: 20th Jan 2013 23:49
So your app is already on the market? Even when you can't get it to work? I'm confused.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
kirtn14
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Posted: 21st Jan 2013 07:42
I didn't see it as a massive problem but everything else works i just thought I would get it fixed

kirtnicholls

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