Long-winded title... anyway...
I'm working through Hands on AppGameKit and am in Chapter 17 with working with bounding boxes. The book has us create the attached program to create polygon bounding shapes. After tinkering I found that I have to select the vertices in CCW order and the physics debug shading falls outside of the shape around a couple of vertices.
It's odd and I can't figure it out.
Could someone take a quick look at the attached program and code to let me know what I'm doing wrong?
It's probably a moot point anyway since I'll be using baxslash's handy tool, but knowing is half the battle.
Cheers!