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AppGameKit Classic Chat / Create a mesh dynamically?

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Dud
12
Years of Service
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Joined: 21st Oct 2011
Location:
Posted: 10th Feb 2013 09:01
Hi,

I've just re-installed AppGameKit since it gained its 3D commands but I can't see any obvious command that lets you dynamically create the vertices of a mesh. Is that possible yet or is AppGameKit limited to loading pre-created objects or creating primitives?

I'd like to be able to generate a terrain heightmap dynamically by adding vertices to a mesh.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 10th Feb 2013 10:24
You guys must learn to use the forums search command !

And there is always solutions when you are a programmer.

Mike max gave his solution out for free here.

http://forum.thegamecreators.com/?m=forum_view&t=203224&b=48

This is all done in agks current state.



Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Dud
12
Years of Service
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Joined: 21st Oct 2011
Location:
Posted: 10th Feb 2013 14:03
Thanks for pointing that out. Unfortunately that method would be of no use to me because it would be too slow.
Markus
Valued Member
20
Years of Service
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Joined: 10th Apr 2004
Location: Germany
Posted: 10th Feb 2013 19:01
my wishlist is the old blitzbasic 3d command list
MikeMax
AGK Academic Backer
12
Years of Service
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Joined: 13th Dec 2011
Location: Paris
Posted: 10th Feb 2013 19:18
Direct vertices and faces creation will exist (it's already on the wishlist) ! but When ..? TGC is working hard on AppGameKit 3D Commands actually.

Be Patient i think Animated models is the priority right now.
Markus
Valued Member
20
Years of Service
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Joined: 10th Apr 2004
Location: Germany
Posted: 10th Feb 2013 19:28
i think we must wait some months. 3d is very time-consuming.
MikeMax
AGK Academic Backer
12
Years of Service
User Offline
Joined: 13th Dec 2011
Location: Paris
Posted: 11th Feb 2013 06:52
hmmm They are working very fast on implementing commands. Animated models take a long time because it's very complex to manage and they have to do the good choices.

But little commands like UVScaling or other things may come soon

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