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Geek Culture / [LOCKED] The 3D Game maker

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Fluffy Rabbit
User Banned
Posted: 11th Feb 2013 22:46 Edited at: 11th Feb 2013 22:48
We really need to talk about this. Whoever made this program (Lee Bamber?) should post in this thread. This product fills a very small niche. It's something that everyone wants yet things like this are always bashed by those "industry professional" jerkoffs who work as programmers. I feel that in recent years, TGC has been making less and less easy game products. AppGameKit? GDK? What the hell? People don't know about SDKs and APIs. Who is your core market? Programmers? Computer stuff is so hard! I remember when DarkBASIC used to be touted as a professional game development solution. It's relatively easy and quick to get into. No hassle. No DRM or license issues. It's so 90s. I love that! Only very recently (within the last 6 years maybe?) have we been getting a bunch of corporate hogwash about "industries" and "marketing" and "solutions" and "open source" and "products". Bottom line, people are retarded. No, not everyone but us. WE, as in me, you, and everyone else, yes WE, are very stupid and don't understand that stuff. Nobody does. When we want to make games we want to just be done. Video editing software did that for movies, so what about video games? Hell, we've got RPG Maker, T3DGM, and Klik n Play, but those are not the newest stuff. I want to see more of that!

So, about this 3D Gamemaker. Damn, it's expensive! There are no demos and according to your product page:

Quote: "Although you are permitted to create as many games as you like with The 3D Gamemaker the End User License Agreement clearly states that you are not permitted, under any circumstances to sell any game you make with The 3D Gamemaker unless you purchase a special license."


The licences are $99 for one game and $500 for unlimited games. Are these to displace your costs? I could understand with a big program like Unity how the license costs would be high, but this is just a visual editor. The scripting component is non-present (not that anybody would want that).

Basically, an all-in-one tool like this is based on a system of templates to represent different genres. I don't know how hard it would be to code something like that, but the scope of the project would be pretty big. DarkBASIC never cost as much as T3DGM, and it cost just as much to make. It came with media the same as T3DGM, so I don't think that's the issue. I don't get it. Is it really that hard to make a modular system based on genres? The 3D functionality is taken from DarkBASIC. T3DGM executables use the same version of DirectX and have the same default icon. Really, what gives?

What gives, man?
The Wilderbeast
19
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Posted: 12th Feb 2013 01:25
You are a terrible troll - in all honesty I do not know how you still have an account.

Quote: "I feel that in recent years, TGC has been making less and less easy game products. AppGameKit? GDK? What the hell? People don't know about SDKs and APIs. Who is your core market? Programmers? Computer stuff is so hard!"

People grew up on stuff like 3DGM and DBC - those same people have now gone on to study at University, gained careers etc. I rather get the impression that they understand SDKs and APIs perfectly - it's just you who doesn't. They are where they are because they put effort in.

Name me one box office release that was edited with Windows Movie Maker. Name me one commercial record which was recorded and mixed with Windows Sound Recorder. There aren't any. Professionals use 'professional' tools because they have support, they have cutting-edge features and they are extremely powerful and versatile. Point-and-click tools are the exact opposite of this. They sacrifice these things for ease of use and low costs.

A $99 license is amazingly cheap (although not when you consider 3DGM's abilities).


Bottom line:
Quote: "This product fills a very small niche."

You said it yourself. 3DGM fills a very small niche. Developing products for very small niches is not commercially viable. End of.

Zotoaster
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Posted: 12th Feb 2013 02:11 Edited at: 12th Feb 2013 02:14
Quote: "Bottom line, people are retarded. No, not everyone but us. WE, as in me, you, and everyone else, yes WE, are very stupid and don't understand that stuff."


This is called 'projection' in psychology circles. No, not everyone is "retarded". Some people enjoy programming. Yes there is a learning curve, but it's better to have absolute control over what you're doing if you truly want to innovate.


Quote: "Hell, we've got RPG Maker, T3DGM, and Klik n Play, but those are not the newest stuff. I want to see more of that!"


You need SDKs and APIs and "industry professional jerkoffs" to make those you know! TGCs tools are perfectly capable of producing them if you put your mind to it.


It is understandable that you are more interested in game design than you are at programming. But you can't flail around and demand that someone give you a tool that makes it all easy for you because you're too lazy to put in the work yourself. And when someone does, you complain that they charge too much. There's nothing free in this world, and the sooner you learn that the sooner you will find success.

"everyone forgets a semi-colon sometimes." - Phaelax
WLGfx
17
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Posted: 12th Feb 2013 02:20 Edited at: 12th Feb 2013 02:39
Quote: "You are a terrible troll - in all honesty I do not know how you still have an account."


Hey, no troll, just someone making a point, that maybe some others out there are worried about and need to know.

Quote: "Quote: "I feel that in recent years, TGC has been making less and less easy game products. AppGameKit? GDK? What the hell? People don't know about SDKs and APIs. Who is your core market? Programmers? Computer stuff is so hard!"
People grew up on stuff like 3DGM and DBC - those same people have now gone on to study at University, gained careers etc. I rather get the impression that they understand SDKs and APIs perfectly - it's just you who doesn't. They are where they are because they put effort in."


erm double quotes there ^

I agree with Wilderbeast, DBP and DBC is used in colleges and schools all over the world as far as I know and is a great learning tool. May not be the best, but it's something to start with...

Hopefully DBP and GDK are still ongoing in schools and colleges because it is the jump from programming to 'real' programming that the jump teaches.

As far as licences go for DBP and GDK, once you've paid, then that's it... You create, make people happy, you make money. Anything else just comes down to the plugins (mine are all FREE!)... That's it, plugin licenses...

Okay, FPSC, RPG Maker, and the other blah'd, read the license thingies first before you use. For me they simply don't tickle my fancy.

But... I understand the frustration...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Libervurto
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Posted: 12th Feb 2013 03:48
I find the notion of an "all-in-one" game making tool to be almost paradoxical: as soon as you start to even contemplate it you begin narrowing the possibilities.

^ That's what she said.
Dark Java Dude 64
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Posted: 12th Feb 2013 05:07
Wow... I never have seen any post that demonstrates so much negative generalization based upon one's own self that they gained due to their own laziness and apathy.

In other words, quit burying your head in the sand and realize that most people who want to make games are willing to go to the effort of learning more complex and powerful game creation tools rather than spend their time complaining about how some tool that makes stuff very easy 'costs too much'. You really can't have your cake and eat it too.

I have been noticing a lot of complaints about TGC products lately... What seems to be the common factor in them? You! You seem to be the only who has any problem at all with their stuff, and that should be a good sign that your opinion is highly flawed.
Fluffy Rabbit
User Banned
Posted: 12th Feb 2013 09:46 Edited at: 12th Feb 2013 10:03
Why are you guys so negative? You can't use "nothing is free" as an excuse for anything. Why should I have to come up to your level and use big words just to talk about stuff? I'm done programming. I'm done using a million different programs to do one thing. I deserve payoff for what I've done already and what I'll be doing in the future. I have gone too long unrewarded. Klik n Play was one-of-a-kind. Even RPG Maker takes some getting used to. If a cat can play a piano, I can make a game.

Games are an art form, right? How long does it take you to conceptualize a game? Not more than a couple of hours. Code is just the "polish", much like special effects and editing and blah blah blah polish a film. There's nothing stopping you from just going out and filming something and uploading it to YouTube. Why can't the game making process be just as streamlined and straightforward? I can film myself waving my arms around, fire up Premiere and put in magic sparkles, so why can't making a game be the same way? To get the game equivaent of "magic sparkles", I'd have to spend days coding a particle system or whatever. Even then, people would look at my game and say it sucks. Nobody would say my video sucks. Do you see the difference? They make game making so hard because it's new.
The Wilderbeast
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Posted: 12th Feb 2013 10:58
Quote: "Hey, no troll, just someone making a point, that maybe some others out there are worried about and need to know."

Every single post is negative and poorly constructed. It's obvious he enjoys the reactions to his posts and thus that makes him a troll.

Van B
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Posted: 12th Feb 2013 11:45
The bottom line is that nobody expects to make money from something like T3DGM, nobody with experience anyway. It's a learning tool, something to let people get their teeth into game design - the license fee's are not upto TGC, because T3DGM media is not owned by TGC. But anyway, as I said - nobody should be releasing T3DGM games for money - why should someone profit from other peoples hard work, with such little effort. T3DGM is more about sharing your games with friends, it's aimed at much younger users. I beta tested it because it looked like a product that I'd have killed for as a kid, I thought my son might like it too, and we had more fun and laughs with T3DGM than any other piece of software.

I think some people do look down on products like T3DGM, Game Maker etc... only some people though. A lot of us cut our teeth on products like SEUCK (kinda like a real old C64 version of Game Maker), most of us only look down to see where we've come from. Game development is a constant learning experience, if your not learning, your not trying - everyone has to start somewhere and it doesn't really matter where you start.

Thing is, there are so many options now for cheap and straightforward game development. Really it's not a question of licensing costs, because if the license costs are too high you go to another engine, or bypass it all by making your own engine. If someone wants to make money with indi development, then they have to be prepared to learn and adapt, they need thick skin and a great working attitude... T3DGM's licensing is not even a factor, if it is a factor then your doing it wrong .

I got a fever, and the only prescription, is more memes.
mr Handy
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Posted: 12th Feb 2013 12:41 Edited at: 12th Feb 2013 12:42
Quote: "The licences are $99 for one game and $500 for unlimited games."

Quote: "Price: $32.99 €24.99 £20.00"

Is there several 3D game makers?

*** Merry Chuckmas! ***
The Zoq2
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Posted: 12th Feb 2013 14:54
So wat you wqnt is a completley free program with one button that says make me a game. Id the button is pressed, any game you want instantly gets created and you can sell the game and become a milionare within a few minutes. Do you realise why publiahers exist? They exist because making a game reuires tallent and time. BF3 was in development for 4 years, with 50-200 highly educated people working on it. That means 300€*12 months * 3 years * 100 people. That is almost 10 milion €. Do you think that the costs would be this high if what you want existed?
29 games
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Posted: 12th Feb 2013 14:58
What I find interesting is that you've done a certain amount of work, as is evident by your two WIP threads, but waste your energy moaning instead getting on with or learning a new set of skills.

Quote: "Code is just the "polish""


Wrong. Ideas are not games. Code is what turns a concept into a game. It's only when a you start to create the game do you know if the concept is any good, at which point the concept might be tweaked or abandoned. Or the concept is good and you keep going.

Quote: "Even then, people would look at my game and say it sucks. Nobody would say my video sucks."


Really? You obviously don't read the comments on YouTube.

one of these days I'll come up with a better signature
Yodaman Jer
User Banned
Posted: 12th Feb 2013 15:36
Quote: "Why are you guys so negative?"


...says the person who calls everyone retarded in the first post while complaining about TGC products.

I haven't been on a lot recently, but anytime I have been and I've seen you post it's been incredibly negative, and it's like you're just trying to tick everyone off. Ok, we get it, you find programming too difficult; that doesn't mean you can come on here and call everyone stupid and bash TGC without making yourself look the fool. You still want to make games without programming? You're not gonna get very far without it - engines like Unity still require scripting, and The 3D Gamemaker can only do so much with its drag-and-drop functionality.

However, even with all of your negativity, perhaps Gamemaker would help you. As I understand, you don't need to know a lot about programming, it's all pretty much point-'n-click, and there's a free version. http://www.yoyogames.com/gamemaker/windows

nonZero
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Posted: 12th Feb 2013 17:05
Quote: "those "industry professional" jerkoffs who work as programmers."

Umm, not going to read this thread any further because I really find this comment offensive. Yes, industry professionals often do bash these type of tools but that's because generally they are not all that flexible and, above all, they require far less technical skill. Would you consider instant noodles to be on the same level as restaurant cuisine?
But I'm not here to debate about tools. I'm here to say that calling people who have EARNED a place in the professional coding leagues jerkoffs is offensive... I'm pretty sure this'll erupt into a flame war and this thread will be locked.

Fluffy, you really need to stop posting these negative comments. You're gonna get banned or slapped or whatever. You once said you didn't know what you were doing coding with DarkBasic. So there seems to be a wall in your way. How about you focus that energy on breaking through the wall rather than wasting it on negativity. If you really get serious about doing something and show some positive spirit, I'd wager this community would be willing to help.

"Quotes in signatures are just stupid, especially if you're quoting yourself" ~ me
Fluffy Rabbit
User Banned
Posted: 12th Feb 2013 18:33
How dare you. All of you have been nothing but rude and unhelpful, except for one person, who is clearly missing the point altogether.

Quote: "Code is what turns a concept into a game. It's only when a you start to create the game do you know if the concept is any good, at which point the concept might be tweaked or abandoned. Or the concept is good and you keep going."

Yes, a video game is code. Did I say video game? No. You see, making a game is easy. I'll make one right now. Whoever replies to this thread first wins. See? That is a game. Translating that onto a computer should take nothing more than telling the computer to do so. If I had a program where I could tell the computer what I wanted, then I could turn around and sell it, I could make a lot of money that way. T3DGM is essentially that tool. Here is what I find most offensive of all:

Quote: "why should someone profit from other peoples hard work, with such little effort"

TGC did not make T3DGM as a joke. T3DGM is a serious development tool. It doesn't take time or effort or pain on the part of the developer. Anyways, with the high license fees, why not? People pay people to do things all the time. It's called capitalism. If the artists are all getting paid when someone buys a license, the small profit the developer makes on top of that is a return on their investment. Some people say it isn't fair how stock speculators get rich off of minimal effort. You will find that the less money people make, the harder they work. There are all kinds of jobs out there.
Blobby 101
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Posted: 12th Feb 2013 19:08
I'm sorry but T3DGM is not a serious development tool, even TGC would agree to that. It is an introduction to game development for kids. The problem with any solution you're talking about is that it would be incredibly limited. There is no possible way to make some software that is both incredibly easy to use, requiring no programming, scripting or effort that could also make anything original.

T3DGM cannot make unique or original games, there are a very limited number of games it can make before you end up with the exact same game only with a different player character, or a different gun.

The Zoq2
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Posted: 12th Feb 2013 19:49 Edited at: 12th Feb 2013 19:53
Quote: ". If I had a program where I could tell the computer what I wanted, then I could turn around and sell it"


It is called programming. And the easier you want the programming to be, the harder it will become. Same thing with movies, if you go out record an hour of film, go inside and import the move in windows moviemaker, you would be able to create a movie, but you could only use "effects" that you can produce IRL. If you would like to add say an explosion, you would either have to go out and buy a bomb, or you would have to edit an explosion into the move. Which isn't as easy as making the first movie. If you wanted spaceships, you would need to make spaceships, and make them fit with the rest of the scene. Something that is not easy, and takes just as long to get good at as programming.

So, the point is that if you want something that is easy to use, you need to decrease the amount of features. You could learn assembly code and create a new operating system which would give you endless posibilities, or you could use something like 3d gamemaker which will allow you to create a game with very little effort. But your possibilites would decrease the easier it gets. And the more people that can create the same thing as you, the less money you will make from it.

There is a reason it costs 1 milion € to create an AAA game. but the bottom line is that there is no such thing as a Crysis 3 maker. Crytec have released cryengine, for free but it still requires a lot of effort and time to create a game in it.

Edit: Yes, the first person that posts a reply wins is a game, it would be realy easy to make, but it is realy basic. If you where to create say an FPS like that, you would need to tell the computer everything that should be done in every situation. You have guns and shoot people wouldn't make a game.
TheComet
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Posted: 12th Feb 2013 19:57 Edited at: 12th Feb 2013 20:00
Quote: "You are a terrible troll - in all honesty I do not know how you still have an account."


Oh come on, don't flush this thread down the toilet of retardedness already in the second post!

Quote: "We really need to talk about this. Whoever made this program (Lee Bamber?) should post in this thread. This product fills a very small niche. It's something that everyone wants yet things like this are always bashed by those "industry professional" jerkoffs who work as programmers. I feel that in recent years, TGC has been making less and less easy game products. AppGameKit? GDK? What the hell? People don't know about SDKs and APIs. Who is your core market? Programmers? Computer stuff is so hard! I remember when DarkBASIC used to be touted as a professional game development solution. It's relatively easy and quick to get into. No hassle. No DRM or license issues. It's so 90s. I love that!"


I agree! While TGC has created some great products - don't deny that - they've just been getting more and more confusing/complicated to use over time. I think TGC is missing the point of themselves these days. What made TGC successful was a tool that allowed an easy way to create a computer game! It wouldn't hurt to revisit that, even if the tools they create today are good as well, but for more advanced users.

I remember a tool back in the 90s that let you make point-and-click games very easily. Ruff's Bone and other games like that were created with this tool. Over time, more and more features were added to this tool until it became too complicated to use for the average dude.

That's the general problem. You can only make a tool simple if it does something specific, but today everyone is trying to make general tools capable of doing anything, hence why they are complex to use.

Quote: "How long does it take you to conceptualize a game? Not more than a couple of hours."


It completely depends. If you're making a simple game, then yes, a few hours is enough.

If you're designing a complex RTS/RPG hybrid with network capabilities and stuff, conceptualization of the game is a continuous process and runs alongside of the game's development.

Quote: "There's nothing stopping you from just going out and filming something and uploading it to YouTube. Why can't the game making process be just as streamlined and straightforward?"


Again, it depends. If all you want is a point-and-click adventure, there are enough tools out there for you to create a game like that within a day or two.

A good game developer isn't necessarily a good programmer. A good game developer knows when to use the correct tool for the job.

Quote: "I'm sorry but T3DGM is not a serious development tool, even TGC would agree to that. It is an introduction to game development for kids."


Answer me one thing. Why can't T3DGM not be a serious development tool if it gets the job done?

"It is an introduction to game development for kids" is stereotyping and not a proper argument.

As I said above, a good game developer is someone who knows when to use which tool to get the job done. If T3DGM is that tool, then where's the problem?

@ Fluffy

You need to get over this idea of having one single tool that can do everything with simplicity. It's contradictory and not possible.

I'd agree with you if you said there is a tool for, say, "making an FPS", or "making an RPG", but a tool for "every possible game" won't work because it's too general, and every game varies so greatly from the other.

Quote: "There's nothing stopping you from just going out and filming something and uploading it to YouTube."


Your analogies are wrong and not well thought through.

What if you wanted to film with a wide angle lense? What if you wanted to film with an HDR camera? What if you want a scene in slow motion? What if you want to film in very low light areas? What if you wanted to move the camera very smoothly, meaning you'd need rails?

A "camera" is just like saying "a game". It's not specific at all.

There's a specific camera for the specific situation just like there's a specific tool for a specific computer game.

TheComet

http://blankflankstudios.tumblr.com/
"ZIP files are such a retarded format!" - Phaelax
Insert Name Here
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Posted: 12th Feb 2013 20:33
Quote: "Why should I have to come up to your level and use big words just to talk about stuff? I'm done programming. I'm done using a million different programs to do one thing. I deserve payoff for what I've done already and what I'll be doing in the future. I have gone too long unrewarded. Klik n Play was one-of-a-kind. Even RPG Maker takes some getting used to. If a cat can play a piano, I can make a game."


Okay, goodbye then. Please, go, honestly. I'm sick of you and your rudeness.

I see a lot of people in this thread trying to be polite to Fluffy but I'm not gonna do that because I don't see the point. He needs some tough love. I'm also not gonna respond to anything about T3DGM because I've never used it.

You're lazy. I don't think you're uninspired, or lacking creativity but you seem to have a serious aversion to learning useful skills. You expect a system to exist where you can literally speak to a computer and get it to do things for you, and yet you call people who bother to learn to program 'jerkoffs'. I'm sure one day a program like that will exist but where the hell do you expect it to come from? You want it just magicked out of thin air? I'd tell you to go and do a bit of research into how computers actually work but I doubt you could be bothered to do that, either.

I think most of all you seem to think you are entitled to success because you have good ideas, but I'm afraid most ideas are cheap and easy - you say yourself, 'How long does it take you to conceptualize a game? Not more than a couple of hours.' So why on earth should you be rewarded for that? I also object to the idea that you can make a decent Youtube video with a couple of sparkles on premiere. As a bit of a Youtube enthusiast I've conceptualized and filmed lots of videos, and only one of them I've thought good enough to upload to Youtube - it took two days filming, four hours sound recording and a further six hours editing. It lasted less than three minutes and got about 200 views which is the grand scheme of things is very poor. So no, the process is not 'streamlined' nor 'straightforward', just like the rest of life.

You can't expect everything handed to you on a plate. Perhaps you should put some effort in to your life, try doing some work, and instead of rushing to an internet forum to complain about how everyone is 'missing the point', consider if in fact it might be you missing the point.

The Wilderbeast
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Posted: 12th Feb 2013 22:56
Quote: "Oh come on, don't flush this thread down the toilet of retardedness already in the second post!"

My bad, I forgot the entertainment value of such threads :p

CoffeeGrunt
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Posted: 12th Feb 2013 23:02
Threads like this are just swell, aren't they?

I don't think Fluffy's going to back down from his pedestal of potato, so everyone may as well quit.

Yes, in an ideal world I could open UDK, shout "Make me a fun sc-fi game, kinda like Halo, but ironsights...ooh, and a flying section! Like those VTOLs from Avatar." But no.

In UDK, I have go through Node-based material, sound, animation, and animation blending, as well as creating and assigning physics assets, setting up sockets, scripting an extension of UTPawn.us to pull all these assets together, set up an Actor Factory in Kismet, and start a level.

And that's the extremely cut-down process of making a custom enemy in UDK explained, nevermind the work put into the actual making of the model, textures and animations.

As far as software goes, you get Power, Price, and Ease of Use.

Pick two.
Dark Java Dude 64
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Posted: 12th Feb 2013 23:31
Quote: "They make game making so hard because it's new."
I laughed!
TheComet
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Posted: 12th Feb 2013 23:41
Quote: "[quote]They make game making so hard because it's new."

I laughed! [/quote]

Well it is relatively new - if you compare it to oil paintings.

TheComet

http://blankflankstudios.tumblr.com/
"ZIP files are such a retarded format!" - Phaelax
Fluffy Rabbit
User Banned
Posted: 13th Feb 2013 01:13
You're all wrong. You're all idiots. You shouldn't post in this thread. You didn't make T3DGM. You're of no help to me. Go away.

Games are a science. Almost everything on the computer is a science. The moment it becomes an art is the moment it becomes more accessible. Better yet, we get to the point where computers do the work for us. That's what they're supposed to do. Don't argue with me. You know I'm right. Go away.
Insert Name Here
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Posted: 13th Feb 2013 01:58
Quote: "Games are a science. Almost everything on the computer is a science. The moment it becomes an art is the moment it becomes more accessible."


And you can come back and repeat this point once you've got a painting up in the national gallery, cheers

I'm out of this thread now, enjoy guys.

Yodaman Jer
User Banned
Posted: 13th Feb 2013 03:04 Edited at: 13th Feb 2013 03:07
Fluffy, I just don't even know what to say.

You come on here, and within your first few paragraphs manage to call everyone retarded while telling TGC they suck because you're lazy with game development. Believe it or not, you typically require a few programs to make a game. There is no one engine to create a game in - unless you're very smart and can generate graphics, animations, textures and sound programatically (I've seen it done, but it takes a LOT of effort), you need the individual programs to do those things for you. Additionally, each engine typically has a way to install plugins to extend the functionality of the engine. There is no "be all and end all" engine. That's a fact and you're just gonna have to face it.

Expecting T3DGM to be your be all and end all is laughable at best and idiotic at worst.

Quote: "You're all wrong. You're all idiots."


Coming on here and yelling at everyone and telling them they're stupid and retarded and wrong, when we're trying to calm you down and others agree with you? Makes you look like a jackass, and an idiot yourself. Good job painting your forum image in a positive light.

Quote: "T3DGM is a serious development tool."


Er... yeah, right, you make yourself believe that one. I'm pretty sure it even says "game development for kids" or something like that, so...

EDIT: Ah yes, here we go...



Dark Java Dude 64
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Location: Neither here nor there nor anywhere
Posted: 13th Feb 2013 05:06
Quote: "You're all wrong. You're all idiots. You shouldn't post in this thread. You didn't make T3DGM. You're of no help to me. Go away.

Games are a science. Almost everything on the computer is a science. The moment it becomes an art is the moment it becomes more accessible. Better yet, we get to the point where computers do the work for us. That's what they're supposed to do. Don't argue with me. You know I'm right. Go away."
You have made my day sir! I haven't laughed so hard at a post in a long time! Your troll skills are excellent; that is, I hope you are trolling. You seem too intelligent to be saying the things you're saying.

Alright... So just the fact we didn't make 3D Game Maker automatically invalidates our opinion? You came here asking for an opinion, you got it, and didn't like it. The world is a place that sucks, isn't it?

So you think computers are supposed to do everything for us? And you're complaining because they don't? Sorry man but I haven't seen such apathy, laziness, and just pure lack of motivation like this before. Here's a question for you, why the HECK are you making or trying to make games if you aren't willing to do the work? You really expect some software to do the vast majority of the work for you? Again, you simply cannot have your cake and eat it to. Wouldn't we all like to have some software that just takes our idea and makes a game? Heck yes we would! Do we have such a thing, nope, and you are one of a few who actually complains about that. Just REALIZE that!

If you really want something to do all the crap for you, then dish out some money and you'll be happy! If you simply just don't want to pay the money, then only God knows what could possibly allow you to make games within the tight confines of your personal effort limit.
KeithC
Senior Moderator
19
Years of Service
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Joined: 27th Oct 2005
Location: Michigan
Posted: 13th Feb 2013 06:01
I really don't think I need to explain this lock. Get along people.

-Keith

Nickydude
Retired Moderator
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 13th Feb 2013 19:07
I'm surprised this lasted as long as it did!

I reject your reality and substitute my own...

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