Quote: "You are a terrible troll - in all honesty I do not know how you still have an account."
Oh come on, don't flush this thread down the toilet of retardedness already in the second post!
Quote: "We really need to talk about this. Whoever made this program (Lee Bamber?) should post in this thread. This product fills a very small niche. It's something that everyone wants yet things like this are always bashed by those "industry professional" jerkoffs who work as programmers. I feel that in recent years, TGC has been making less and less easy game products. AppGameKit? GDK? What the hell? People don't know about SDKs and APIs. Who is your core market? Programmers? Computer stuff is so hard! I remember when DarkBASIC used to be touted as a professional game development solution. It's relatively easy and quick to get into. No hassle. No DRM or license issues. It's so 90s. I love that!"
I agree! While TGC has created some great products - don't deny that - they've just been getting more and more confusing/complicated to use over time. I think TGC is missing the point of themselves these days. What made TGC successful was a tool that allowed an easy way to create a computer game! It wouldn't hurt to revisit that, even if the tools they create today are good as well, but for more advanced users.
I remember a tool back in the 90s that let you make point-and-click games very easily. Ruff's Bone and other games like that were created with this tool. Over time, more and more features were added to this tool until it became too complicated to use for the average dude.
That's the general problem. You can only make a tool simple if it does something specific, but today everyone is trying to make general tools capable of doing anything, hence why they are complex to use.
Quote: "How long does it take you to conceptualize a game? Not more than a couple of hours."
It completely depends. If you're making a simple game, then yes, a few hours is enough.
If you're designing a complex RTS/RPG hybrid with network capabilities and stuff, conceptualization of the game is a continuous process and runs alongside of the game's development.
Quote: "There's nothing stopping you from just going out and filming something and uploading it to YouTube. Why can't the game making process be just as streamlined and straightforward?"
Again, it depends. If all you want is a point-and-click adventure, there are enough tools out there for you to create a game like that within a day or two.
A good game developer isn't necessarily a good programmer. A good game developer knows when to use the correct tool for the job.
Quote: "I'm sorry but T3DGM is not a serious development tool, even TGC would agree to that. It is an introduction to game development for kids."
Answer me one thing. Why can't T3DGM not be a serious development tool if it gets the job done?
"It is an introduction to game development for kids" is stereotyping and not a proper argument.
As I said above, a good game developer is someone who knows when to use which tool to get the job done. If T3DGM is that tool, then where's the problem?
@ Fluffy
You need to get over this idea of having one single tool that can do everything with simplicity. It's contradictory and not possible.
I'd agree with you if you said there is a tool for, say, "making an FPS", or "making an RPG", but a tool for "every possible game" won't work because it's too general, and every game varies so greatly from the other.
Quote: "There's nothing stopping you from just going out and filming something and uploading it to YouTube."
Your analogies are wrong and not well thought through.
What if you wanted to film with a wide angle lense? What if you wanted to film with an HDR camera? What if you want a scene in slow motion? What if you want to film in very low light areas? What if you wanted to move the camera very smoothly, meaning you'd need rails?
A "camera" is just like saying "a game". It's not specific
at all.
There's a specific camera for the specific situation just like there's a specific tool for a specific computer game.
TheComet