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AppGameKit Classic Chat / Textures on Objects (T2 1.088 Beta)

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ManOfActionTM
12
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Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 12th Feb 2013 20:52
So I'm pretty sure the answer to this is no, but I just want to make sure...

Is there any way to place an animated texture on a box object, but only on one side?

I'm attempting to use sprite sheets on a 3D object, and currently, the sprite sheet gets applied on every side of the box.
ManOfActionTM
12
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Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 12th Feb 2013 20:53
In fact, as an additional question...can you put animating textures on objects at all?
baxslash
Valued Member
Bronze Codemaster
17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 12th Feb 2013 21:21
You would have to manually set the texture each time you wanted to use a different frame of animation currently. There are no commands to change the image for individual faces either at the moment but perhaps if the object is just a box you could just use planes instead?


this.mess = abs(sin(times#))
ManOfActionTM
12
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Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 12th Feb 2013 21:41
Yeah, baxslash, I was thinking of using planes, but then I saw the animated textures weren't animating.

So, the current solution to this problem is to just change the image on the face of the plane every x frames to simulate an animated texture?
baxslash
Valued Member
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Joined: 26th Dec 2006
Location: Duffield
Posted: 12th Feb 2013 22:08
Yes, that's how I would do it. I started converting some 3D explosion code from DBPro to AppGameKit that way but haven't finished it yet


this.mess = abs(sin(times#))
ManOfActionTM
12
Years of Service
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Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 12th Feb 2013 22:16
Yeah, that sounds a little too risky considering our project will look fine in 2D.

So there really is no ETA on animated textures or animated objects?
baxslash
Valued Member
Bronze Codemaster
17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 12th Feb 2013 22:28
Not that I'm aware of but I'm not really involved in the AppGameKit roadmap I'm afraid. I just get updates as and when I need them


this.mess = abs(sin(times#))

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