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AppGameKit Classic Chat / Issue 489: Colons in text strings in IF/ENDIF causes colons not allowed error.

Author
Message
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 15th Feb 2013 14:25
I've added the above issue into the bugs page.

Basically, the following line of code triggers the "IF THEN ELSE construct does not allow colon separators at line X" error, even if a colon separator isn't used.

If Foo = Bar Then Print( "This is a colon : Yeah boy!" )

AGK is detecting the colon and throwing it's hands up, flailing, saying I CAN'T BE DEALING WITH THESE COLONS!!!! lol


Like these guys.

I live for video games! (And beers, and football, and cars!)
See what I live for here: [url]http:\\www.TeamDefiant.co.uk[/url]
JimHawkins
14
Years of Service
User Offline
Joined: 26th Jul 2009
Location: Hull - UK
Posted: 15th Feb 2013 15:36
Oops! Parser error!

-- Jim DO IT FASTER, EASIER AND BETTER WITH AppGameKit FOR PASCAL
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 15th Feb 2013 16:20
This is actually a known error, but not been reported in the google list.

I will officially confirm it and add it to the AppGameKit CT site.

It was an issue in v1076 and is still an issue in v1088.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master

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