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AppGameKit Classic Chat / Help getting started with Networking ....

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ProfVersaggi
12
Years of Service
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Joined: 6th Apr 2012
Location: Maastricht Netherlands / Chicago, USA
Posted: 22nd Feb 2013 11:26
The game I've developing lends itself well to being networked, but the literature is a bit thin on exactly how this is accomplished. I've got the HO AppGameKit Basic book but I'm still grasping at the concepts of how things actually work.

Do anyone have any direction they can point me in or a remedial working example?

Many thanks in advance!

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From the Desk of Prof Versaggi ...
xGEKKOx
AGK Master
15
Years of Service
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Joined: 7th Dec 2008
Location: Italy
Posted: 23rd Feb 2013 00:48 Edited at: 23rd Feb 2013 00:48
Which kind of net your game/app need? Multiplayer or server/client based?

Long life to Steve!
Markus
Valued Member
20
Years of Service
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Joined: 10th Apr 2004
Location: Germany
Posted: 23rd Feb 2013 10:19 Edited at: 23rd Feb 2013 10:19
in short:
open a host , clients can connect.
messages are send your data.
get the messages and do something with the data.

you find a beginning docu here, you have it also local installed with your agk.

http://www.appgamekit.com/documentation/examples/multiplayer/0_getting_started.htm

in the ide , i use very often f1 over a function,
click Home click Commands click ...
ProfVersaggi
12
Years of Service
User Offline
Joined: 6th Apr 2012
Location: Maastricht Netherlands / Chicago, USA
Posted: 23rd Feb 2013 15:54
This game is going to be Multiplayer .....

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From the Desk of Prof Versaggi ...

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