Quote: "some codes "
CODE IS NOT PLURAL! Just to warn you, people dispise this
Collision is really simple, but first you need to know variables and object positions which is even simpiler
Object Position X(ObjNum) will return the position on the X axis of the specified object in 3D Space. So, if I say...
ObX#=Object Position X(1)
ObX# will now tell me where the object numbered ONE is on the X axis in 3D space. You can do this for all variables
Now for collision, here is a basic example
If Object Collision(1,10)>0
Dec ObX#,Get Object Collision X()
Dec ObY#,Get Object Collision Y()
Dec ObZ#,Get Object Collision Z()
Position Object 1,ObX#,Oby#,ObZ#
Endif
Now you cant copy and paste that as I used undeclared variables. I have a quick sliding collision couple of functions in Code Snippets. They may help you out to start off
Hope this helps you out a bit
RPGamer