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AppGameKit Classic Chat / Fake mode 7 (By Cliff) Won't Compile

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Luca91
11
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Joined: 1st Sep 2012
Location: Italy
Posted: 4th Mar 2013 02:25
Good night mates!

I just saw this awesome source by Cliff : http://forum.thegamecreators.com/?m=forum_view&t=191562&b=41

It is a mode7 example. Since I'd like to write my next game based on mode 7, I'd like to use it work as base source (Thanks Cliff!!)..
By the way, I can't compile this source, it give me error at:

setspriteframe( id , Get_Pixel(x#*Texture,y#*Texture,Texture))

I'm not sure if the problem is in the returning value from Get_Pixel or in the function parameters ..

Can anybody help me with this ??

Many thanks

During The Day I'm A Common University Student ...
During The Night I Become A SuperHero And I Write Video Games!
xCept
21
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Joined: 15th Dec 2002
Location:
Posted: 4th Mar 2013 02:41
You may find Cliff's updated thread to be more valuable, it is the same engine but more completed:

http://forum.thegamecreators.com/?m=forum_view&t=198464&b=48
Luca91
11
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Joined: 1st Sep 2012
Location: Italy
Posted: 4th Mar 2013 02:44
Well I know that Cliff released that more updated version, but that old version is what I really need for my game. I mean, I just need the features of the old version, and not a complete engine

During The Day I'm A Common University Student ...
During The Night I Become A SuperHero And I Write Video Games!
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 4th Mar 2013 20:17
Wath error message do you get ?

You could also test this one that is a complete snake game with a mode 7 fx.

http://forum.thegamecreators.com/?m=forum_view&t=197392&b=48

The old one you are looking at have alot of errors now when i looked at it
The snake game have a newer and improved one where you simply delete the parts you dont nead.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Digital Awakening
AGK Developer
21
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Joined: 27th Aug 2002
Location: Sweden
Posted: 4th Mar 2013 20:57
Hey, that Snake game looks pretty cool. You should release that as a free game on Android if you haven't


Demo 3 is out now!
Luca91
11
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Joined: 1st Sep 2012
Location: Italy
Posted: 4th Mar 2013 21:43
Oh Ok , I'll try to use the snake version

During The Day I'm A Common University Student ...
During The Night I Become A SuperHero And I Write Video Games!
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 4th Mar 2013 21:44
Quote: "Hey, that Snake game looks pretty cool. You should release that as a free game on Android if you haven't "

If i whasent so extremely lazy with setting up my eclipse to Compile apk files again
I ran out of space on my hardrive an removed eclipse and havent set it up again on my extra drive

I hope they make the auto build apk for agk soon instead

Wath i remember so did it run poorly on mobiles also ?
15-20 fps?
Thats why i leaved the fake mode 7 method and started with 3d instead.
Or as zoq wrote .
You make 2d look like 3d and 3d to look like fake 3d

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 4th Mar 2013 21:45
Quote: "Oh Ok , I'll try to use the snake version "

That version also have basic placement of 3d sprites
I suggest that you look in to the 3d aspect of agk to simulate an mode 7 fx
Runs better on mobiles.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz

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