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3 Dimensional Chat / "Washing Effect"

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TheAbomb12
21
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Joined: 14th Aug 2003
Location: Amist the blue skies...
Posted: 19th Nov 2003 04:43
Hey guys,


In one of my programs, I want to move a matrix acrossed a screen, however, there is this "washing effect" that makes the screen "shake". Does anyone know how to get rid of this?


thx

Amist the Blue Skies...
arras
22
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 19th Nov 2003 10:48
washing effect ???? I never came acrose such a thing. Be more specific.
TheAbomb12
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Location: Amist the blue skies...
Posted: 19th Nov 2003 21:26
Im sorry, maybe Im using the wrong words...

To clarify, I want to make a matrix move via the "position matrix" function and changing the position parameters each loop.

I have been sessesful in this, however, when I do move the matrix the matrix appears to "shake and shimmer".

My question is, is there a way to stop this "shake"

or is there an alternative method to "moving" a matrix.

Amist the Blue Skies...
spooky
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 19th Nov 2003 22:20
Try this. It may help you.



Boo!
TheAbomb12
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Location: Amist the blue skies...
Posted: 20th Nov 2003 03:51
nope, it still does it...When the matrixes move, there are lines that run acrossed the surface...

I wanted to get rid of those lines...

Amist the Blue Skies...
arras
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 20th Nov 2003 16:26
This can be texturing problem.
TheAbomb12
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Location: Amist the blue skies...
Posted: 20th Nov 2003 17:32
hmmm... a texturing problem?

How can I solve this?

Amist the Blue Skies...
arras
22
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 20th Nov 2003 18:25
When texturing matrix with diferent tilles (useing tilled texture) and then appling smoothing and mipmaping you can see lines going at sides of tiles. Its becouse tille takes color of neighbor tille pixels at its own border pixels (becouse smoothing) and its even worse if you use mipmaping. There is command in DBpro to handle with problem by mooving UV coordinates of cormers of tilles bit in to the middle of texture tille but its not working perfectly.
spooky
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Joined: 30th Aug 2002
Location: United Kingdom
Posted: 20th Nov 2003 20:12
I think I know what you mean but not seen it for some time. Are you running latest patch 5.1? Can you do a screenshot to show us?


Boo!
TheAbomb12
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Location: Amist the blue skies...
Posted: 21st Nov 2003 03:33
Can you do a screenshot to show us?-a screenshot wouldnt help much. If you want to see an example, create a large matrix, point the camera straight at it "rotate camera 90,0,0", and then use position matrix and change the position data... youll see what I mean...

Are you running latest patch 5.1?- yes

Amist the Blue Skies...
Genesis Rage
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Joined: 5th Oct 2003
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Posted: 21st Nov 2003 07:36
i have noticed the same problem with matrix's as well... but i also have the same problem in Blitz3D... not only things i have made... but also other peoples creations...

i have not found a way to fix this yet, so i simply use a .x model for my terrian... and there is no distortion when it is moving

TheAbomb12
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Location: Amist the blue skies...
Posted: 21st Nov 2003 18:02
hmmm, ok well, thanks anyway

Amist the Blue Skies...
JD Programming
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Joined: 22nd Nov 2003
Location: United Kingdom
Posted: 23rd Nov 2003 14:16
Thanks 'spooky'! Your code helped me

Programming is one of the first steps to become an individual...
http://www.jdpgamestudios.co.uk

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