Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / ideas for simple but relistic looking car physics

Author
Message
White Mail
21
Years of Service
User Offline
Joined: 13th Nov 2003
Location: Here and Now
Posted: 19th Nov 2003 05:15


I would like some ideas about some code for car physics that is simple but also a little realistic looking. If someone does have an idea, I would like it to be easily imported in to any existing project but doesn't have to. I won't care if it can't be eaisly imported because I want ideas. Is there any ideas?


~1st
guru of boredom
21
Years of Service
User Offline
Joined: 12th Oct 2003
Location: middle of no where
Posted: 19th Nov 2003 06:09
do a forum search
there have been plenty of posts on this, and there was a really good one...

we are not outnumbered! we are just in a target rich enviroment!
P4 2.4 ghz 120 GB 256 mb GeForce4
Phaelax
DBPro Master
22
Years of Service
Recently Online
Joined: 16th Apr 2003
Location: Metropia
Posted: 19th Nov 2003 11:46
http://www.vapournet.com/~maskedc/carphysics/carphysics.htm
ace280
21
Years of Service
User Offline
Joined: 27th Oct 2003
Location:
Posted: 20th Nov 2003 00:58
hi kevin, erm car physics..i think you should goto the link above great site for physics

grr im angery, and im going to hit my face on a wall now!
koshi
21
Years of Service
User Offline
Joined: 20th Aug 2003
Location: Cyberspace
Posted: 20th Nov 2003 03:15 Edited at: 20th Nov 2003 03:17
[EDITED}oops.. nm, sorry i posted the same thing phaelax did

Does the noise in my head bother you?
http://www.rovokaa.tk/

Login to post a reply

Server time is: 2025-05-21 17:00:42
Your offset time is: 2025-05-21 17:00:42