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AppGameKit Classic Chat / Noting that Freedom Engine is frozen.... can TGC develop a straight to

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Duffer
21
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Joined: 9th Feb 2003
Location: chair
Posted: 15th Mar 2013 18:07
.apk piece of software - to hugely simplify converting agk to apps....? (as with Freedom Engine which generates the 'end product')?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Brendy boy
18
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Location: Croatia
Posted: 15th Mar 2013 19:55
The Zoq2
14
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Location: Linköping, Sweden
Posted: 15th Mar 2013 20:19
I think what he is saying is that he want's a one click build for android appps.
Ancient Lady
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Posted: 15th Mar 2013 20:22
He wants a one-step Android apk build from the AppGameKit IDE.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Duffer
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Posted: 15th Mar 2013 20:24
Ancient Lady and The Zoq2 have it in one...!

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Ancient Lady
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Posted: 15th Mar 2013 20:38
And The Zoq2 beat me by two seconds!

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Trisect Development
21
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Location: Denmark
Posted: 16th Mar 2013 12:27
A one step compilation for Android and iOS would be very nice.

Check my games for iPad, Android Tablet and PlayBook.
www.ipad-apps.dk
JimHawkins
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 16th Mar 2013 13:52
Android is possible for T2 and Pascal now. iOS - dunno!

-- Jim DO IT FASTER, EASIER AND BETTER WITH AppGameKit FOR PASCAL
Ancient Lady
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Posted: 16th Mar 2013 18:22
iOS testing and publishing requires, by contract, a Mac to build it on.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
The Zoq2
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Location: Linköping, Sweden
Posted: 16th Mar 2013 18:57
How does the One click android compile for android T2 work?
lilpissywilly
AGK Developer
13
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Posted: 16th Mar 2013 19:30
Can the fruitpeople actually tell if one used a mac-emulator on a PC and compiled on? Not even saying I know those exist, because I don't. But just wondering how they know what it's compiled on.

My hovercraft is full of eels
Ancient Lady
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Posted: 16th Mar 2013 20:42 Edited at: 16th Mar 2013 20:42
Specifically, it needs to be compiled and packaged with Xcode. Otherwise they won't accept an iOS app. And I don't believe you can get Xcode working on a PC.

But you absolutely have to sign up with the iOS Developer's Program.

EDIT: And, yes, they can tell if the app was built with Xcode.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
lilpissywilly
AGK Developer
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Posted: 16th Mar 2013 23:12
Quote: "Specifically, it needs to be compiled and packaged with Xcode. Otherwise they won't accept an iOS app. And I don't believe you can get Xcode working on a PC.

But you absolutely have to sign up with the iOS Developer's Program.

EDIT: And, yes, they can tell if the app was built with Xcode."


Thanks for clearing it up

My hovercraft is full of eels
xCept
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Joined: 15th Dec 2002
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Posted: 16th Mar 2013 23:34
Quote: "Can the fruitpeople actually tell if one used a mac-emulator on a PC and compiled on? "


No, as long as it is compiled through Xcode the final build is indistinguishable whether you used a Hackintosh or a legitimate Apple computer. Of course going the virtual machine route on PC violates Apple's user agreement, but to answer your question Apple cannot detect this.
CodeGit
18
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Joined: 16th Aug 2005
Location: Cyber Space
Posted: 19th Mar 2013 10:53
+1 for one click compile to Android .APK. IOS would be nice, but I dont think it would be possible.

------------------
Zeerun
AGK Developer
18
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Joined: 28th Aug 2005
Location: United Kingdom
Posted: 19th Mar 2013 11:05
After the inital set up apk generation can be done in less than a minute (if you keep eclipse open )

I used LiamBradbury's guide here:
http://forum.thegamecreators.com/?m=forum_view&t=203424&b=46

I seek perfection but wear my scars with pride
Ancient Lady
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Posted: 19th Mar 2013 15:08
One click iOS will never happen unless Apple changes their rules. They require that submitted apps be compiled and packaged by Xcode.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
xCept
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Posted: 19th Mar 2013 15:53
Some other development kits do offer automated services over the cloud for building the iOS and Android packages without needing to go into Xcode or Eclipse, but even those do require that the user have a Mac for iOS for the certificate signing reasons (e.g., Phonegap Build provides a free service that does this for unlimited open-source projects and one private project, or $10/month for unlimited).

The initial setup for compiling an Android app can be a bit tedious, but as others have mentioned once everything has been prepared it is not very difficult to build new apps and get them on the market.
Paul Johnston
TGC Developer
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Location: United Kingdom
Posted: 19th Mar 2013 17:11
I definitely want to do this for AGK. The method I used for Freedom uses byte offsets to change the package name in a compiled file, so with the constant changes to 108 I'm holding off until that is done. But it is entirely feasible that I can create a web page where you can upload your media folder as a zip file, including bytecode, and have it return an APK. It is also possible we can make APKs suitable for submitting to the Google Play store. Watch this space.
Duffer
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Posted: 19th Mar 2013 17:28
@ Paul - good news - good news indeed. (can wait)

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Trisect Development
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Posted: 19th Mar 2013 22:07
I was thinking of compiling to iOS in AppGameKit and it make a XCode project I can open in Xcode and compile.
This is how Monkey do it.

Check my games for iPad, Android Tablet and PlayBook.
www.ipad-apps.dk
Ancient Lady
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Posted: 19th Mar 2013 22:13
You still have to get the Xcode project from the Windows machine to the Mac (as far as I know there is no way to run Xcode in Windows directly and have it produce the correct output).

And you would still need to edit the Xcode project to set the certificates (required by Apple) so that it could be compiled by Xcode and run on iOS devices.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
Trisect Development
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Posted: 23rd Mar 2013 17:51
Yes I know but I'm working on Mac and I have made a lot of iOS Apps so I know the procedure.
It would be very nice to just click compile for iOS and the XCode project was made.

Check my games for iPad, Android Tablet and PlayBook.
www.ipad-apps.dk
CodeGit
18
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Joined: 16th Aug 2005
Location: Cyber Space
Posted: 27th Mar 2013 11:27
"I was thinking of compiling to iOS in AppGameKit and it make a XCode project I can open in Xcode and compile.
This is how Monkey do it."

This was my thinking as well.

------------------
JimHawkins
14
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Location: Hull - UK
Posted: 27th Mar 2013 11:44 Edited at: 27th Mar 2013 12:01
AGK for Pascal makes XCode projects.

Have a look at how easy it is!

http://www.bilsen.com/agkpas/index.shtml

-- Jim DO IT FASTER, EASIER AND BETTER WITH AppGameKit FOR PASCAL
Trisect Development
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Posted: 28th Mar 2013 16:23
I don't want to use Pascal.

Check my games for iPad, Android Tablet and PlayBook.
www.ipad-apps.dk
JimHawkins
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Location: Hull - UK
Posted: 28th Mar 2013 18:47
Quote: "I don't want to use Pascal."


Fair enough.

-- Jim DO IT FASTER, EASIER AND BETTER WITH AppGameKit FOR PASCAL
Trisect Development
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Posted: 6th Apr 2013 16:13
I would like to use Tier 1 and then make a XCode project.
I do have both Windows and OSX machines.

Check my games for iPad, Android Tablet and PlayBook.
www.ipad-apps.dk
Mobiius
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Location: The Cold North
Posted: 7th Apr 2013 12:27
Quote: "I do have both Windows and OSX machines."

But do you have a MAC, which is required for iOS development....

I live for video games! (And beers, and football, and cars!)
See what I live for here: [url]http:\\www.TeamDefiant.co.uk[/url]
bjadams
AGK Backer
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Joined: 29th Mar 2008
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Posted: 7th Apr 2013 14:07
T2 always offered 1 click app generation both on android and ios.

once you have a basic template you just put in your .cpp and data files and off your go.

T2 rulez!
Trisect Development
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Posted: 7th Apr 2013 16:20
Yes I have a Mac.

Check my games for iPad, Android Tablet and PlayBook.
www.ipad-apps.dk
Mobiius
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Posted: 7th Apr 2013 17:10
I was being sarcastic since OSX is another operating system not for macs.. lol

I live for video games! (And beers, and football, and cars!)
See what I live for here: [url]http:\\www.TeamDefiant.co.uk[/url]

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