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DarkBASIC Discussion / how can .dds files be used?

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himynameisali
21
Years of Service
User Offline
Joined: 9th Nov 2003
Location: England, You...Rastards!
Posted: 19th Nov 2003 21:14
hey,

what the heck are .dds files and how can I use them
in my game?

oh and by the way, does anyone have a terrain editor for my
game icepeeps?

ALI NUKESOFT



Ali Morrison
Phaelax
DBPro Master
22
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 19th Nov 2003 23:25
It's an image file used for model textures. There are different types of it as well, containing different texture information.
KNau
22
Years of Service
User Offline
Joined: 25th Nov 2002
Location: Canada
Posted: 20th Nov 2003 15:44
Generally they give you a bit of a speed and size boost over using standard texture formats. You need a program called "DXTex" that I think you can get from the Direct X developer site but I don't recall the exact location.

The way I've been using them is to texture your objects as normal in your 3D editing software (3DS Max, Milkshape, whatever) using your bitmap textures. Use DXTex to convert your original textures into the .dds format and then include just the .dds textures in your game folder. Dark Basic will use the .dds files instead of the bitmaps you originally textured with.

http://www.canceriannewmedia.com

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