Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Newb 3d Modeller investigating skyboxes, UV mapping & other stuff

Author
Message
BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 21st Nov 2003 04:22
Hi,
A couple of buds and I have done demos of qb, blitz, and now we have the full version of DBC. We want to make an FPS, and we're starting with just a simple program that creates a skybox around a defined space. We also want to texture the skybox, and are looking for an understanding of how to create and texture skyboxes. It would also be nice if we could learn and utilize UV mapping. I'm sorry we don't have any source right now, and I understand that explaining things in a forum is difficult. Perhaps there are some web sites with tutorials on them? Thank you very much.

Sincerely,
Juvy

Juvenile Industries
Current Project: The First Room (FPS)
Side Projects: SHIPWRECK, the boss's school project
BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 27th Nov 2003 18:02
*bumping*
Now that I look at it, that is probably too much text for a post. Here is lite version.

2 Questions
1. What is UV mapping?
2. What is, and how would you create, a skybox?

thanks guys,
juvy

Juvenile Industries
Current Project: The First Room (FPS)
Side Projects: SHIPWRECK, the boss's school project
Shadow Lord
21
Years of Service
User Offline
Joined: 26th Sep 2003
Location:
Posted: 27th Nov 2003 22:19 Edited at: 27th Nov 2003 22:21
A Skybox is nothing more than a simple cube turned inside-out.


I'm using DBPro to write "Suger Free Candyland", for diabetic children!
AlecM
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Concord, MA
Posted: 28th Nov 2003 07:27
sky boxes are a bad way of doing skys. There will always be a seam as the perspectives merge. This becomes particularly aparent when you are moving around a level. I use sky domes... you dont always need a full dome either. If you need some skys you can buy the Marlin Studios Land+Sky cd or just try and find some free ones on the net. You can also make your own pretty easily. anyway, its pretty easy to do and pretty intuitive.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
BearCDPOLD
21
Years of Service
User Offline
Joined: 16th Oct 2003
Location: AZ,USA
Posted: 30th Nov 2003 01:51
Thanks boatloads guys!
I see what you mean about the nast looking seam, Froggermon. Will it work to create a sphere using a negatie radius value to get the texture on the outside?

Juvenile Industries
Current Project: The First Room (FPS)
Side Projects: SHIPWRECK, the boss's school project

Login to post a reply

Server time is: 2025-05-17 00:31:56
Your offset time is: 2025-05-17 00:31:56