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AppGameKit Classic Chat / Shader warning

Author
Message
wargasmic
17
Years of Service
User Offline
Joined: 15th Oct 2006
Location: UK
Posted: 24th Apr 2013 18:30
I'm getting this in my output...



...and I've commented out every line of code that loads or adds a shader to an object.

Any idea where this is coming from?
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 24th Apr 2013 23:46
Agk use internal shaders if you dont apply your own.

Your object does probably not have normals?

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 26th Apr 2013 00:41
AGK assumes your objects have position and UV data, if you use lights it also assumes normals, if it can't find one or more of these it prints that message.
wargasmic
17
Years of Service
User Offline
Joined: 15th Oct 2006
Location: UK
Posted: 27th Apr 2013 03:24
Thanks guys it seems to be fixed now.

I must have forgot to check the "include normals" option when exporting from blender for one of my models.

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