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AppGameKit Classic Chat / Anyone know how to use Spine runtime?

Author
Message
halley
13
Years of Service
User Offline
Joined: 27th Apr 2011
Location: China
Posted: 26th Apr 2013 06:59
I want to add skeleton animations in my game, but I don't know how should I use Spine runtime. I spend 3 day to research it, but it still can't work well.
anyone used it in the past?

The Miracrea Games
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 26th Apr 2013 08:56
I'm guessing you're using Tier 2? I just learned about Spine last week and was considering writing an import function for Tier 1 instead of trying to port my Spriter code.

"You're all wrong. You're all idiots." ~Fluffy Rabbit
halley
13
Years of Service
User Offline
Joined: 27th Apr 2011
Location: China
Posted: 26th Apr 2013 09:03
I'm using Tier2. Can you use Spine correctly?

The Miracrea Games
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 26th Apr 2013 09:57
I haven't tried it yet, I only just found out about it. After seeing their video on kickstarter, I thought it looked neat enough to attempt a plugin. Unfortunately, that's not going to be an immediate solution for ya.

"You're all wrong. You're all idiots." ~Fluffy Rabbit
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 26th Apr 2013 13:40
I thought Spine looked a little easier to create functions for than Spriter personally. Halley, since you're a Tier 2 user why not use the Spriter code that has already been written? There are a wide number of native libraries already I believe. Just check the Brash Monkey forums.


this.mess = abs(sin(times#))
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 26th Apr 2013 14:32
maybe you can do the same with the physics engine in agk,
Joints,CreateDistanceJoint ...
Duffer
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: chair
Posted: 7th Jul 2013 13:36
@ Phaelax,

I remember your DBPro import code - how far did that go?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 7th Jul 2013 15:19
In case somebody missed it. AGKv2 will have support for Spine.

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