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AppGameKit/AppGameKit Studio Showcase / Dodge those Balls released for iOS!

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easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 27th Apr 2013 08:17 Edited at: 27th Apr 2013 08:40
Dodge those Balls has now been published on iOS as well.
iTunes
Google Play
Publisher (tornado)s website
Blog

A HUGE thanks to tornado for publishing this on iOS and for doing many graphics updates!

tornado
18
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Joined: 21st Jul 2005
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Posted: 27th Apr 2013 13:12
it was a great pleasure for me to work on this app in team! More to add, it appeared on the App Store even earlier than my own project

Naphier
13
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Joined: 2nd Oct 2010
Location: St Petersburg, Florida
Posted: 28th Apr 2013 06:24
I've got to say that this game is really great. I love simple games that are really addictive like this!
Oh.. and I hate the pink balls... hate them so much!

www.NaplandGames.com
tornado
18
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Joined: 21st Jul 2005
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Posted: 29th Apr 2013 00:29 Edited at: 29th Apr 2013 00:30
Thanks Naphier! And thanks to everyone who downloaded the iOS version! As we have more reviews now, there are some concerns about controls - users say that control is a real huge drawback.
If someone could post here what causes the inconvenience and how to improve controls, that would be extremely helpful!

xCept
21
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Joined: 15th Dec 2002
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Posted: 29th Apr 2013 03:01
Congratulations on getting this published to iOS and Android! I just downloaded it on iPhone. While I didn't have any problem using the controls, I can speculate on a few reasons why people may be criticizing them.

1.) Some may not look close enough to see that you can change between touch controls and accelerometer controls. I didn't notice the icon right away since it isn't labeled on the title screen and my eyes weren't drawn to it when I paused at first. I wonder if you could simply have both control types enabled by default? Users who want to use the accelerometer controls won't usually be touching the screen, so the touch controls could probably always be enabled.

2.) Many users are likely used to the fluid motion of games like Doodle Jump, where the player has friction and gradually slows or speeds up based on the tilt of the device. In your game, you have to rotate the device 25 to 30 degrees before any movement happens, then as soon as you rotate it less than that the player instantly stops.
tornado
18
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Joined: 21st Jul 2005
Location:
Posted: 29th Apr 2013 14:47
Thanks xCept, we will get this improved with your recommendations

I also have to comment on iPod touch 4G incompatibility, there's a hotfix we actually work on hard. As this iPod version together with iPhone 3GS have some limitations on hardware capabilities, we will optimize DtB for compatibility with older devices in coming update.

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