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Geek Culture / Who remember S.E.U.C.K. for C64?

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OSX Using Happy Dude
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Posted: 24th Nov 2003 17:11
And you forgot very expensive, with little software.


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Andy Igoe
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Posted: 24th Nov 2003 18:09 Edited at: 24th Nov 2003 18:11
I only once could not find a program to do a particular task on an Apple. For every conceiveable program/utility/task on the PC, there is an Apple equivellent. I can't remember what I failed to find, I think it was an IP Masquerading server, not sure now though as it was a while ago.

Where the Apple falls down is choice in that software. Generically Apple stuff is simple and feature-barren. Although you can do any task on an Apple Mac that you can on a PC, what you cannot do is choose what software you want to do that task with - generally speaking you have only 1 or 2 options, rather than 100-200 options.

This also makes the software extremely expensive because there is no competition.

So are the software houses raking it in?

Nope. It costs a bomb to buy development tools for the Apple Mac. There is no BASIC except a few extremely limited tools that are like comparing a calculator to a Cray. There's even some cross platform tools that allow you to develop for Mac & PC at the same time - you can make a brilliant scientific calculator with them, or a fairly simple game of Pong.

To develop professionally for the Apple Mac you are looking at a minimum outlay of £20k for the software, and of course you need to learn how to make your software run quickly on an extremely slow processor - you HAVE to make use of the Apple Mac chipset rather than programming in a manner you would a PC. This meens re-training, or re-learning to program, which is going to set you back a couple of years.


God created the world in 7 days, but we're still waiting for the patch.
OSX Using Happy Dude
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Posted: 24th Nov 2003 18:32
I did hear the development tools for Apple computers was limited and rather expensive...

Now, if Linux could get its act together and become something approaching decent, that would be better... If only Castle Technologies would advertise the Oynix computer a lot...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
heartbone
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Posted: 24th Nov 2003 18:33
From Heartbone's PC History

A picture of my AMIGA JOYSTICK



The more you see, the more you know.
The more you know, the more you see.
Pincho Paxton
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Posted: 24th Nov 2003 20:02
No, No , No! Kempston joysticks were much better! That looks....*%@P!

Pincho.
OSX Using Happy Dude
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Posted: 24th Nov 2003 21:27
No, Commodore's ones were the best - that was the only one I didn't manage to break in weeks...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
heartbone
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Posted: 24th Nov 2003 21:39
These babies still play after 20 years.
One hand or two handed.
Left or right.

This was AMIGA's flagship product while the computer was being designed.

The more you see, the more you know.
The more you know, the more you see.
Van B
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Posted: 25th Nov 2003 03:01
'The Arcade' was the best joystick ever!

I still have mine from the spectrum, and it still works!.


Van-B


I laugh in the face of fate!
Phaelax
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Posted: 25th Nov 2003 09:58
I'm looking through an old Amiga Resource magazine from Fall '89.
I didn't know there was an optical mouse for Amiga.
20MB hdd cost $549!

Here's a picture I scanned from the back of the SEUCK box.
http://www.angelfire.com/80s/phaelax/seuck_box.jpg

And here's a picture from one of the best looking Amiga games ever, in my opinion.
http://www.angelfire.com/80s/phaelax/bloodmoney.jpg
JSN
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Posted: 25th Nov 2003 11:45
Was a GREAT system - Sensible Software if I remember

~ J ~
Van B
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Posted: 25th Nov 2003 12:13
Yep, the C64 version even had Sensi looking characters on a couple of the games, like tiny little squat guys with 3x3 pixel heads . I used to spend ages using SEUCK, you could make an entire game in 1 evening, then record the complete game to a tape and let your mates revel in your brilliance - it even had those adorable wavy lines while it loaded (if I remember right, it took an absolute age to load up).

I feel like doing a SEUCK style app in DBPro when I have time, the boy would love something like that, get him off that damn X-Box for a change and onto something constructive.


Van-B


I laugh in the face of fate!
Richard Davey
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Posted: 25th Nov 2003 14:43
Van - I wrote my bezier and spline functions in DBPro for sprite movement for something similar that I know I'll never have time to finish Would be nice though...

Cheers,

Rich

"It's easy to be mean when death equals a high score screen."
"You can take your Quake and go away, I'd rather play Bubble Bobble any day."
OSX Using Happy Dude
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Posted: 25th Nov 2003 15:28
Good news everyone! I've finally found the first (and only really) game I did for the C64 - Walker. I'll be sticking it on my web site later.

Now, I need to track down the Archimedies version (given up hope of finding the Amiga one).


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Andy Igoe
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Posted: 25th Nov 2003 15:58
Walker, 1993 Psygnosis.

I found a reference to it on the Amiga Nostalgia site Back 2 Roots: http://www.back2roots.org/Games/Find/Psygnosis%2C1/50/.

However the file is not online, possibly that ELSPA-whatever it is thingy preventing them from listing it. Perhaps you could get in touch with them, failing that i'll sound very much like Raven and say I know a guy who works there maybe he can find a copy lying around for you


God created the world in 7 days, but we're still waiting for the patch.
Van B
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Posted: 25th Nov 2003 16:06
Nah, Walker by Psygnosis was about a big ED209 looking mech, you played with the mouse and arrow keys.

I'm thinking that TCA's Walker game was more of an R-Type style shooter.


Van-B


I laugh in the face of fate!
OSX Using Happy Dude
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Posted: 25th Nov 2003 16:06 Edited at: 25th Nov 2003 16:13
Hmmm - unfortunately my Walker & Psygnosis's aren't the same... I did mine without knowing about the other...

Quote: "I'm thinking that TCA's Walker game was more of an R-Type style shooter."

No, it was a timed, tile-based puzzle game.


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Kevin Picone
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Posted: 25th Nov 2003 19:22
From a C= business perspective, They made a comedy of errors preceding the CDTV. aka, the C128, Sx64's, the 64 Game machines (although i'm not sure they were released), the Asian/Japanese 64, even the A1000 itself wasn't a huge seller.

In retrospect they seem to go down the same road as apple, too many products, too many directions all at once..

Kevin Picone
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[url]www.underwaredesign.com[/url]
JSN
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Posted: 25th Nov 2003 21:37
Quote: "The CDTV was born, C= invested heavily, and sold about 12 units."


Er, yeah, well, enough said on that one (blushes and moves off this thread!!!)

~ J ~
OSX Using Happy Dude
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Posted: 25th Nov 2003 22:34
My game is now availiable from my web site (includes a bit of rubbish from other people, by what can you do?). Its in the pictures section (next to the Archie. review of Walker 2).


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
MicroMan
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Posted: 26th Nov 2003 05:25
If I remember correctly, didn't C= try desperately to get out of the bobbyist market with their own brand of PC's? I remember they were quite bad, in comparison.

The home spun theory in the circles I was involved in here in Sweden was that this was that which killed C=. That they wanted to be a posh business computer maker rather than a home computer maker.

I might be wrong, though.

-----
They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
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Andy Igoe
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Posted: 26th Nov 2003 07:30
Funny you should mention C= PC's, you know at one time they very nearly had the PC market all sewn up but decided to focus instead on their home computer platforms...

The PC's themselves where not too bad, although I remember doing one call out on a C= PC on the way home from work to change the motherboard battery, only a 5 min job right?

Well it was under the power supply, and I didn't have a posi driver on me... Another late night :/


God created the world in 7 days, but we're still waiting for the patch.
OSX Using Happy Dude
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Posted: 26th Nov 2003 10:33
Yes, Commodore's PC were supposed to be alright - never had one though.


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Pincho Paxton
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Posted: 26th Nov 2003 10:40
Funny how big company's have blown a lot of their money on duck eggs in the past. Sir Clive Sinclair who created the Spectrum computer made millions. He would probably be a leading producer of PC components today if he didn't blow all his money away on a little plastic car called the Sinclair C5.

Pincho.
Van B
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Posted: 26th Nov 2003 11:11
Hehe, nowadays Sir Clive spends most of his time inventing stupid attachments for bicycles . Of course the Spectrum did'nt last long after Clive sold the rights to Amstrad, CPC's were nice little computers (with a really good incarnation of basic), the spectrum just did'nt fit the mould Amstrad had planned for it IMO. I liked the Spectrum+, black and shiny with unforgivingly sharp keys, pitty help anyone with fingernails trying to use it, but compared to the dead flesh keyboards and chocolate case we were used to they were pretty cool. The SAM Coupe might have been really succesful, but I don't think many companies took it seriously, not because it sucked but because it was out of most users leagues. Plus the name, SAM Coupe, sounds like the name of a cheesy private investigator.


Van-B


I laugh in the face of fate!
OSX Using Happy Dude
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Posted: 26th Nov 2003 13:45
Like most failed computers, the SAM company had production problems, financial problems and just didn't advertise. It looked a nice machine though.


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
OSX Using Happy Dude
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Posted: 26th Nov 2003 14:07 Edited at: 26th Nov 2003 14:16
Woohoo - found the Archimidies version of Walker today too... That'll be going on my web site shortly.

For those interested, the WIMP section looks like :



According to my copyright, I made it in 1995... Probably second year at University...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
klariza
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Posted: 26th Nov 2003 14:12
have u seen the pricing for them Sinclair C5's now?

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=2965502770&category=1467 thats for a newly boxed up car.

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=2966244375&category=324 this one aint gonna go far as it is missing a motor, keys and god knows what else.

I am obsessed by Toasters - especially talking ones...bizaare really isn't it?
OSX Using Happy Dude
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Posted: 27th Nov 2003 00:12
Wont be getting one of those.

I've got the C64 and Archimedies versions of Walker up and running on my web site now.


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Pincho Paxton
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Posted: 27th Nov 2003 01:25
Yeah, I forgot all about the Archemidies computer!
Richard Davey
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Posted: 27th Nov 2003 07:15
The Arch was only good for one thing: Zarch! (actually, Conquer was a great game too.. so make that two things )

Cheers,

Rich

"It's easy to be mean when death equals a high score screen."
"You can take your Quake and go away, I'd rather play Bubble Bobble any day."
OSX Using Happy Dude
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Posted: 27th Nov 2003 09:40
Never liked Zarch much (called Virus on the Amiga). Conqueror looked fun though.
Starfighter 3000 is/was a very good game; Wolfenstein; Doom; Syndicate...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Richard Davey
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Posted: 29th Nov 2003 14:22
Virus was awesome.. the way you can zoom fast and low over the landscape, picking off the aliens and sweeping away again with only a few pixels to spare all via the mouse. Lovely

Never played Starfighter.. and the rest are just PC ports so don't count

Cheers,

Rich

"It's easy to be mean when death equals a high score screen."
"You can take your Quake and go away, I'd rather play Bubble Bobble any day."
Pincho Paxton
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Posted: 29th Nov 2003 14:56
Someone started a version of Virus for the Retro-Comp, but they never finished it. It was 3D too! It was The Masked Coder from RGT.

Pincho.
heartbone
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Posted: 29th Nov 2003 19:48
Virus on the Amiga was cool but very hard to control with the mouse.

The more you see, the more you know.
The more you know, the more you see.
OSX Using Happy Dude
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Posted: 29th Nov 2003 20:03
And just as bad on the Archimedies...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...
Richard Davey
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Posted: 30th Nov 2003 00:36
It wasn't hard, it just took practise - bit like my other favourite Photon Storm. Pincho - the original version was 3D as well! It'd be hard to remake it any other way

Cheers,

Ric

"It's easy to be mean when death equals a high score screen."
"You can take your Quake and go away, I'd rather play Bubble Bobble any day."
Pincho Paxton
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Posted: 30th Nov 2003 02:08
Well it was Isometric 3D, but Masked made his with a 3rd person type camera.

Pincho.
Dazzag
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Posted: 30th Nov 2003 17:37
Hell, look around in your archives. I def. remember someone releasing code for a Zarch/Virus demo a couple of years ago on the original DB. Was really cool, and acted (as far as my memory goes) identically to the control from the game. I remember thinking at the time of doing a rehash of Virus/Zarch/Lander.. whatever... thanks to that demo code, but was doing a Conqueror clone instead (much preferred that game myself).

Is probably on one of my older machines (450 up in the spare room at a guess), but is in a mess so can't be bothered looking for it.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Van B
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Posted: 1st Dec 2003 13:22
Pincho, Virus was full 3D mate. The camera was fixed behind the ship, so the viewpoint never changed much, but it was a very addictive game once you forgot about the plot and objectives and just flew about the place doing stunts . It was made by David Braben of Elite fame, I thought the archimedes version was the best, but it came out on most platforms, including the spectrum. If you want similar gameplay but with a little more substance (and better graphics), get Hunter on an Atari/Amiga emulator, an absolute classic that's probably getting Rich all misty eyed at it's very mention.


Van-B


I laugh in the face of fate!
MicroMan
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Posted: 1st Dec 2003 15:14
Speaking of David Braben... As one of the Elite-nuts (I loved that game!) I've been waiting for ages for the follow up to Elite.

It seems to take forever, but the project doesn't appear to have been shelved...

[href]
http://www.frontier.co.uk/
[/href]

But I have the fondest memories of any game, bar none, with Elite on the C64. I just never ended, I never wanted it to end.

-----
They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
-----
Van B
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Posted: 1st Dec 2003 15:32
Frontier was released years ago, well, it breaks down like this:

Elite.
Elite Plus.
Frontier:Elite2.
Frontier:First Encounters.


Van-B


I laugh in the face of fate!
Andy Igoe
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Posted: 1st Dec 2003 17:19
Quote: "get Hunter on an Atari/Amiga emulator, an absolute classic that's probably getting Rich all misty eyed at it's very mention."


Woohoo another Hunter fan! I loved this game and was even writting it atop my Terrascape engine, but I didn't finish the project.

So now i'm writting Elite instead.

Damn, so many memories.


God created the world in 7 days, but we're still waiting for the patch.
Pincho Paxton
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Posted: 1st Dec 2003 17:33
Virus was 3D? I forgot..LOL!, and to think I still have it! Oh well I can't play it anyway, coz my Amiga's powerpack is nailed. Elite was best on C64, I never liked the other versions.

Pincho.
Andy Igoe
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Posted: 1st Dec 2003 17:46
I have a few powerpacks in the loft, infact i've a few Amiga's too: an A4000, two A1200 (I think Nick has one atm), an A500 and possibly an A500+.

I guess I could spare a powerpack, but what's the point?: http://www.winuae.net/


God created the world in 7 days, but we're still waiting for the patch.
Pincho Paxton
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Posted: 1st Dec 2003 18:38
Thanks for the link. My Kick.rom seems to be out of date or something, any links to a Kickstart rom, and a Hard Drive player. I need Harddrive JST and something else.

Pincho.
MicroMan
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Posted: 1st Dec 2003 18:52
Quote: "
Frontier was released years ago, well, it breaks down like this:
"


Yeah, but there's supposed to be another one after FFE. Codenamed Elite 4. That's the one I'm waiting for, and if it's not vapourware and does see the light of day, I expect I'll not be seen for about a year or so.

-----
They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
-----
Andy Igoe
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Posted: 1st Dec 2003 22:38
It would be illegal for my to put the kickstart available for download so I could not do that for you here, sorry. You might have more luck trying contacts on untraceable distribution methods such as instant messangers, failing that you'll need to rip them from your own Miggy, which is legal but requires you to have that elusive PSU.

However the hard drive question is easy, you can just set up a directory of your C:\ drive as the Amiga's Workbench and Work HD's. I put mine inside the emulator installation folder, so everything is in C:\Amiga\Work or C:\Amiga\Workbench... kinda wierd to have a hard disk inside a hard disk.


God created the world in 7 days, but we're still waiting for the patch.
Richard Davey
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Posted: 3rd Dec 2003 05:56
Hunter... *sniff* such a classic.

Who remembers the sharks? Or driving your jeep over the rabbits?
Never have I actually *enjoyed* or positively sought out trying to wander aimlessly in a game just to explore it.

Cheers,

Rich

"It's easy to be mean when death equals a high score screen."
"You can take your Quake and go away, I'd rather play Bubble Bobble any day."
Van B
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Posted: 3rd Dec 2003 11:29
Hehe, the sharks were represented by 1 polygon! - just a fin sticking out of the water, still scary little buggers though, I hated going around on that wind surf, always felt like the sharks were gonna take a chunk out of me leg!.

For me it was always about the freedom, all those vehicles, a lot of gameplay styles - in this game you could stay out till it gets dark, it felt like you were actually wandering this big island network. I liked the instant action war mode, where you had all these tanks etc littered about that would try and kill you, unfortunately the aiming was pretty impossible so it was tough to kill anything really - especially the little rabbits, I only ever killed them by accident.

There hasn't been a game like Hunter for ages, in fact all those startlingly original game ideas that came out on the 16-bits are mostly ignored in favour of stale FPS gameplay.


Van-B

Van-B


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OSX Using Happy Dude
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Posted: 3rd Dec 2003 11:54
Indeed - there's been no update for Midwinter or Carrier Command...


Mirrors are more fun than television. Well, that was fun, in a not-so-fun sort of way...

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