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AppGameKit Classic Chat / Native mode issues

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Victorq
10
Years of Service
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Joined: 10th May 2013
Location:
Posted: 10th May 2013 17:07
Hi guys, this is my first time posting just started using AppGameKit and I'm confused about native mode. I mean I code in C++ and I am used in the Visual Studio environment, but don't know how to go native so to program Android apps with Visual studio and AGK. Any help???
Daniel TGC
Retired Moderator
17
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Joined: 19th Feb 2007
Location: TGC
Posted: 10th May 2013 17:13
You're looking for App Game Kit Tier 2, for android apps you use the eclipse IDE, for iOS/ Mac apps you use XCODE. Visual Studio is used for making Windows apps.
Victorq
10
Years of Service
User Offline
Joined: 10th May 2013
Location:
Posted: 10th May 2013 18:47
So after installing eclipse and the required sdks I start coding in C++ using the commands included in AppGameKit? Or go into java?
Ancient Lady
Valued Member
20
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 10th May 2013 21:26 Edited at: 10th May 2013 21:28
All coding (of AppGameKit stuff) is done in C++. The java is to support it running on Android.

I do my initial coding and testing in Visual Studio, which also provides a very usable debugger.

Once I am content with things working properly, I copy the code files that are NOT AppGameKit specific to the other platform (Xcode and Android) projects and use the appropriate method to build them.

EDIT: My current WIP has 146 .cpp/.h unique files, not including the core AppGameKit ones, between my game app and the level editor. The beauty of Tier 2 is that you can use real OOP and all the great 'native' things like vector, list and string.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master

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