Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / crush... with the error 255

Author
Message
haliop
User Banned
Posted: 16th May 2013 13:47
what is that?



Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 16th May 2013 16:12
No clue, especially without any information about what was happening or possibly the code executing.

And, is this in Windows?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
haliop
User Banned
Posted: 16th May 2013 19:36
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 16th May 2013 20:14
What was your app doing when it crashed?

Does it do the same thing if you manually run the 'compiled' executable?

Or does it only do it when run from the IDE?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
haliop
User Banned
Posted: 16th May 2013 21:08
i dont use the exe often only compiled .. but sometimes when i do which dosent happen alot it does crush..

Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 16th May 2013 21:15
I always test using the executable.

This way you eliminate the IDE as being part of the issue.

What happens when you broadcast to an Android or iOS device?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
haliop
User Banned
Posted: 17th May 2013 00:09
it works... havent got a crush on my Iphone so far

Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 17th May 2013 01:22
Quote: "Yes in windows ..."


Quote: "it works... havent got a crush on my Iphone so far"


Now I'm confused. Was it iOS or Windows that was crashing?

"You're all wrong. You're all idiots." ~Fluffy Rabbit
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 17th May 2013 05:02
When you test it on your iPhone, are you broadcasting to it or is the app actually installed on it?

If it installed, and doesn't crash, it would seem to indicate that there is something in the Windows AppGameKit base and your code that is triggering the crash.

Does it always crash at the same place in the app?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
haliop
User Banned
Posted: 17th May 2013 08:49
Phaelex everything is still on Windows i use Iphone with Viewer app and it crushes in windows.

and yes AL it crushes at the same place but not always.

i think i know where it is and what i should change i will test, ty.

Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 17th May 2013 16:29
The Viewer app is not the same as a Player, it only receives what is being displayed in Windows. It doesn't allow you to interact and is really not good for testing.

And, it won't show if there is an issue in iOS because the app is not actually running on it.

Good luck looking at the code.

My best guesses of what to look for are doing something with a sprite/image id for a sprite/image that has been deleted or never created. Or some index that is way out of range in an array and you are either using something that doesn't actually exist or have set something in the array and clobbered something in the app (since the index was outside of the array).

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
haliop
User Banned
Posted: 18th May 2013 09:48

Login to post a reply

Server time is: 2024-05-07 02:12:16
Your offset time is: 2024-05-07 02:12:16