Quote: "Looks like you spent 1 week on this with an FPS starter kit. No thanks. There's not even a remote amount of effort put into this game. "
Quote: "@ARH Games Why should I buy your game instead of Battlefield or TF2? "
This is what I am talking about. They want you to do well, and mean well but they will only understand a few things about making them, but a great deal about playing them.
To woo these kind of people, more time needs to be spent on sound and visuals; and most importantly a unique selling point, which could be a twist to the genre or a distinctive intriguing storyline derived from interesting issues, emotions or topics. This kind of stuff could be developed with some help if you can find any...
Players can't really all be convinced at this stage; this is why I keep my project in development communities until it starts to look 'buy-able'.
But you know what you are doing.
I added the game to my
game database a few weeks back, with a
mini-review.
Who knows maybe when my world editor is finished you could use it to enhance the graphics and build shader materials.
Keep up all the good work.