Hi,
Thanks for your quick feedback. There does seem to be some strong support for this. I have answered everyone's message below.
Soon I'll be able to share a preview of the Kickstarter page to gain feedback again.
Rick
@SCDC - OK, understood
@Ancient Lady - thanks for the support
@pprem - HTML5 is not on the list right now. It's a very big work to get our engine to that level. I think we need to round off what we have for the plaforms we have now and then revisit HTML5.
- We are working on a one click deploy for APK files now. That should be available very soon to all AppGameKit users.
@Matty H - thanks for your support and appreciation, and yes Paul is a genius!
@Lucas Tiridath - thanks for your support. Extra 2D features will be a main focus (playing to our strengths)
@Hockeykid - we have been developing AppGameKit since 2010. Re-investing sales into the continued development of the product. With a mix of our own re-investing and additional revenue from Kickstarter we can secure the funding we need to see this project evolve further.
@baxslash - thanks for your support mate!
@Cliff Mellangard 3DEGS - your first wish is being worked on! We will have both Kickstarter and direct paypal funding routes. Thanks for your support.
@xCept - you are right, there are a lot of engines we're up against. We still feel we have a very special product with AppGameKit and can compete with the big boys. We'll take a look at the AppGameKit website today re the players too.
@XanthorXIII - We're not sure a subscription model will work for AGK. We have frozen all work on Freedom Engine and are unlikely to go back to it any time soon. AppGameKit and RELOADED are our only core products we are spending time on now.
@Ched80 - we will not be looking for too much revenue from the Kickstarter.
@Bored of the Rings - we're looking to pre-fund the development by using Kickstarter.
@MikeMax - thanks for your support!
@fog - We will be focusing on the extra 2D features in the first additions list. The sound is also very important so we can lift that into the high priority zone.
@Funnell7 - thanks for your kind words and support
@ACKohollic - thanks for your views and support
@Impetus73 - thanks for your support!
@The Zoq2 - thanks for your support.
@Swissolo - thanks for your support. By using Kickstarter we should also find more customers who might jump in and support the product.
@kslam212003 - thanks for your support. We are not planning new platforms for now. Maybe in 2014!
@wargasmic - like many developers we need to cover our costs. Kickstarter is one option for moving forward and we are exploring this today with you. We have been in business since 1999 and hope to be for many years to come, so please try to calm down and relax
@zerotown - thanks for your support.
@Tone Dialer - the compiler is fast again now in Beta13. The help files have also been updated and you will be seeing a way for the community to be able to create examples that can slot into the help via the server in the next few days. The key problem we have is one of falling sales revenue of older products while we develop our new tool sets. We have to set a new course to ensure we can continue the development of AGK.
@LittlePIC - thanks for your support
@Barros - thanks for your support
Financial Director
TGC Team