@ Duffer
The limbs structure doesn't matter.
If you import BVH, you can attach (assign) any limb of the imported structure to any limb of the character structure. So, the animation of the limb is importing to the limb that you have chosen. If the imported structure has a different number of limbs than the character structure, you don't have to assign all the limbs - only those that you need.
Quote: "Another question - are there any stock-in-trade fantasy-style animations (ie. reaching for arrow, firing bow, casting spell, swinging one handed weapon, two handed weapon, staff, using shield)???"
Sorry, but I really don't know
Rafhalzer
ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.