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AppGameKit Classic Chat / physics car

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shadey
14
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Joined: 25th Jan 2010
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Posted: 4th Jul 2013 16:23
can anyone show me a small example of a car using the box2d physics? using simply a couple of spheres and a rectangle, I think you use joints is it?

Hail to the king, baby!

http://davidjohnwheeler.blogspot.co.uk
Markus
Valued Member
20
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Joined: 10th Apr 2004
Location: Germany
Posted: 4th Jul 2013 17:40
not a car but something with a rectangle wheel
shadey
14
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Joined: 25th Jan 2010
Location:
Posted: 4th Jul 2013 20:56 Edited at: 4th Jul 2013 20:59
yeh,I was just looking into this createrevolute joint, the thing is,how do you get both wheels using a motor! if i simply add another revolute joint for the 2nd wheel in relation to the first, it seems to cancel the first motor out!



Hail to the king, baby!

http://davidjohnwheeler.blogspot.co.uk
Markus
Valued Member
20
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Joined: 10th Apr 2004
Location: Germany
Posted: 5th Jul 2013 13:21
so?
RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 5th Jul 2013 14:19
Hi Markus,

Someone suggested you get a badge for all your forum help. I agreed with them and have awarded you with a Valued Member badge!

Rick

Financial Director
TGC Team
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 5th Jul 2013 14:58
@RickV,Someone
ok,thanks for the badge

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