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AppGameKit Classic Chat / A 48 hour game jam/competition?

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MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 19th Jul 2013 13:19 Edited at: 19th Jul 2013 14:13
Hows this...




And yes more than welcome to use them as you wish, and remember the space below the titles is there for anybody to add their titles to the images... if needed you may ask me to add them during one of my 1 hour breaks... I am studying real hard right now to make the dead line to get as much of my plan for the two days out to you all, also I discovered I will be missing a good event in order to undertake this project so I hope I can come up with something good... also I think the Word GO and any descriptions should be given 30 minutes prior to the start time as waiting for midnight to come back here to check the details will delay a few minutes

EDIT

The URLs if needed

http://www.akaneaya.com/tgcforum/DOWNLOADS/JAM_002.png

http://www.akaneaya.com/tgcforum/DOWNLOADS/JAM_BANNER_002.png

The Zoq2
15
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 19th Jul 2013 14:51
Looks great!

Quote: "also I think the Word GO and any descriptions should be given 30 minutes prior to the start time as waiting for midnight to come back here to check the details will delay a few minutes"


Sounds good to me
SoftMotion3D
AGK Developer
19
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 19th Jul 2013 21:09 Edited at: 19th Jul 2013 21:09
if any objections = 0

id like to start coding now since I will be travelling to
Vancouver tomorrow (12+hrs). I don't think I will find time
to code the next day either.

Else

I will have to drop out of the competition.

endif


If you guys don't mind I have an 10hr window to code and make a game today. I'll start in 1 hour and video the progress as I go.

Thanks and sorry if im disqualified.

The Zoq2
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Location: Linköping, Sweden
Posted: 19th Jul 2013 22:11
Well, since we don't have a theme, and it isn't realy a competition, I guess you could give yourself a headstart...
SoftMotion3D
AGK Developer
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 19th Jul 2013 22:40
thanks and like I said...im recording it.... and its only going to be about 6 to 8 hrs so I will post it tonight

MrValentine
AGK Backer
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 20th Jul 2013 01:41
23:40 passed, what's the plan?

SoftMotion3D
AGK Developer
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Years of Service
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Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 20th Jul 2013 01:50
I currently started a chopper rescue type game.... I almost have it done.

Like I said earlier....I don't have time to code this weekend so its a project in a day for me...

oh well I will get it done but nothing to fancy

MrValentine
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 20th Jul 2013 02:02
SO... any indication of a direction or?

OK, getting a bit concerned I am a bit confused now



SoftMotion3D
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Location: Calgary,Alberta
Posted: 20th Jul 2013 02:49
if ya missed it....he started a new thread!

The Zoq2
15
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 20th Jul 2013 10:44
Hmm, I thought it was obvious that I would start a new thread for the actual jam. Hopefully I didn't mess up your planing to bad
MrValentine
AGK Backer
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 20th Jul 2013 14:43
Might have made sense to mention and link to it back here lol, the new threads take time to show up on the RSS feed and I seldom manually view threads here...

Anyway I have lost 12 hours due to a migraine attack and frankly I am a bit lost because of it too... I have never done a 2D game but I think I found an interesting idea, a platformer, but learning how Box2D works is going to be a trick and a half...

The Zoq2
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 20th Jul 2013 14:57 Edited at: 20th Jul 2013 14:58
Quote: "Anyway I have lost 12 hours due to a migraine attack and frankly I am a bit lost because of it too... I have never done a 2D game but I think I found an interesting idea, a platformer, but learning how Box2D works is going to be a trick and a half..."


Sad to hear, platformers in box 2d are a bit tricky, but if you want some advice, I can give you some tricks that I used in my platformer project
MrValentine
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Playing: FFVII
Posted: 20th Jul 2013 15:30
Still battling it... I need to adjust my plan now

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