Edit: This thread is now several months old, so I'm updating this info with the fact that Cars Incorporated has started into it's second Indiegogo campaign on Nov 24th.
Check it out here.
There's also a referral contest so please share and help me spread the word!
To conclude here is the new, updated Trailer:
Original:
Good news everyone!
No wait, that was not the opener I thought about. That was someone elses. Oh well...
Some of you already know my Dark Basic Pro based business simulation game Cars Incorporated. I had one, err, two WIP threads for that. The last one was
here. Both times I didn't get around to updating the threads very often until they got locked but the development has gone on eversince albeit slow and the game is currently in version 0.25.
For those of you who don't know this project yet and don't want to read through all of the old thread: It is a business simulation where you can build and sell cars.
The cars are designed in a semi-freeform editor that allows you to shape the car to a certain extent - the result is a car that is internally generated, not a predefined modell.
Some forms will result in different types of cars (e.g. a very long trunk will turn cars into pick-ups) while some things are relevant to the properties of the car such as how large of an engine you can fit into the body or the generic question of how heavy the car will be.
Engines and chassis are also not only the hunt for the next tech level. You can set the displacement for your engine or have your engineers attempt to improve fuel efficiency or performance within the limits of a tech level. Until the next one becomes available and you race to that.
The updates since the last WIP include some more lists (it's a business simulation after all), distribution options, a vastly improved simulated race and a lot of other improvements.
Here are some screenshots for thos who don't know the game:
You can download the game for trying it's current (still WIP) version
here.
You can also visit the game's
homepage, it's
facebook-page, take a look at my
monologue on twitter or visit the
Indiegogo campaign I have set up for it a couple of days ago.
The last one is also the reason for bringing Cars Incorporated back up here. I didn't post this on WiP because I actually want to talk about your thoughts about the Indiegogo-campaign and not the game itself here.
I didn't get around to finishing my video for the campaign yet, but that will follow this week. So right now I hope some of my fellow Dark Basic Pro fans and other game makers have some good tips for me to
kickstart the Indiegogo campaign a bit. Of course you're also welcome to contribute to the campaign or share it so it gets more exposure. I even have a small referral contest on there for those of you who want to do that and you can win the game and some other extras along with it.
Here's the adress of the campaign again:
Link
So what do you all think of this? Any hints or tips?
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