Well BaxSlahes, i agree totally....
Is what i mean.
But, i can add to what you said, that if TGC had focused more on Template "Open and Run" than on including 3D in the 108, i think probably AppGameKit would be selling yet.
Maybe also a better Sprite Manager, 2D graphic....
For example, one of the most important functions was introduced lately.
MemBlock!!!!
With memblock i can avoid the Line, Circle, Box, and all the 2D graphic that using a sprite, can slow the system.
Now i use some of my functions to paint those shapes using memblocks.
I think for the 2D much more can be done to become the best product.
If i surf internet trying to search for an engine for Android/iOS, i always found 3D engines...
The other are the same as always....
Visual, visual, visual, drag the button and you have the button, drag the window, drag this, drag those.....
I don't wanna drag, i wanna code, and if is needed, i want to create things that are already integrated in much visuals editors.
My reason is i want to give my style, even if bad or good, but if i start a MMORPG, i wanna do windows as i want, with the title etc.
And cause i like to code, so for me is not a pain, as i'm a thunder in coding, i don't mind.
Anyway, i suggested AppGameKit to all my coder friends, and much of them bought it.
Nobody of them published an app....
Now, i ask to you all, who published an app here and is earning, and will use AppGameKit for his job for long time???
Me and.....
Long life to Steve!