Quote: "It might be cool to have an advanced mode that only shows a simple arrow indicating direction and speed, for the more hardcore players."
actually, it does! You can turn off the preview from the settings, this'll also massively increase the performance on slow phones (it goes through 100 iterations of the physics every frame for the preview), although it's extremely difficult, especially on the hard levels.
Quote: "It's a little hard on small screens (mine is 4-inch) since a little twitch as you lift your finger can alter the trajectory dramatically. I'm not sure how you could get around this problem other than having a 'fire' button that you can press while aiming (multitouch)."
I've experimented with this a lot and it's not really possible to fix, I do actually help it a bit though, when you remove your finger, it
will jerk a lot and definitely send it off target, so I actually use the position that your finger was at 10 frames before for launching it to help it a bit.
Quote: "Regarding the volume, it works fine with headphones, it's just that when using the phone speaker it's amazingly loud. I hope you can get that sorted. I'd recommend setting the volume to 50% when launching the game, or try setting it to the system volume if you can access that. Also, on the topic of music, it's a bit manic when the drums kick in. Maybe try something more chilled out?"
ok, thanks for the comments, I'll look into it
Quote: "I tried it up to the snake mini-game and I played that a bit. The controls are a little awkward since you have to tap the edges of the screen, whereas it'd be easier if you could just tap anywhere relative to the head of the snake (ie. tap just above it to go up)."
alright, I'll experiment with it a bit and if it's best this way, I'll do it in the next update!
Thanks for your comments!

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