Alright Joshster? What are you doing these days? Still freelancing?
Last year I was working on a PC game, which is like an extreme advanced version of Space Squadron (previously worked on under the name Dreadnought Commander). Basically it's a full on space ship simulator, with space battles, full crew control, boarding, fully destructible madness. It's something I'd like to return to one day, funds allowing. Would definitely be in the market for a partner to help me with the visuals and universe design.
It's not something I can return to yet, as I need to go down the mobile avenue and see if I can get some more money coming in, but it's definitely part of the long game for the Space Squadron franchise. Single player sim, multiplayer next, and maybe one day an MMO universe if it prove popular.
Here's a screenie from last year (GDK game) ...
All components are destructible, as is the entire hull, and they all have animations, function and context menus. So you can open/close doors, the docking gate, repair armour, configure turret turn circles, etc etc etc. Something you'd be interested in perchance?